At a glance
A coordinate pair is a label for a point, not the point itself. This sim moves one point round a circle and writes its position two ways, so you can compare the curves each description draws.
What you'll learn
- How one point is described by a Cartesian pair and by a polar pair.
- How the two descriptions of the same motion compare as curves in time.
- How ω sets the speed, the period and the number of turns in the plot window.
- How to tell a property of the point from a property of the labels.
What's on screen
- P (yellow dot) on a dashed circle of radius R = 1 about the centre O.
- r (green line): the arm from O out to P, at angle θ from the +x axis.
- x (blue) and y (red): dashed drops from P to the two axes.
- Plots: x(t), y(t), r(t) and θ(t) against time, with a dot at the present instant.
- Live Readouts: the current x, y, r and θ.
The controls
Press ⌖ on a row to see where that control sits in the sim.
| Control | What it changes | Range | |
|---|---|---|---|
| ω (angular speed) | How fast P turns about O, in radians per time unit. It sets the speed, the period and the number of turns in the plot window. | 0.20–3.00 opens at 1.00 | |
| Plot view | Which plots are drawn: the Cartesian pair, the polar pair, or both. | Cartesian / Polar / Both opens on Both | |
| Cartesian plot | With Plot view on Both, shows x(t), y(t) or both. It appears only in that view. | x(t) / y(t) / Both | |
| Polar plot | With Plot view on Both, shows r(t), θ(t) or both. It appears only in that view. | r(t) / θ(t) / Both | |
| Live Readouts | The current x, y, r and θ of P, for the same instant as the plot dots. | panel | |
| ▶ Play / ⏸ Pause | Runs P round the circle, or freezes it so you can read the numbers. | top bar | |
| Speed | Plays the motion faster or slower on screen. ω and the numbers stay the same. | 0.25×–4× | |
| ↻ Reset | Puts P back on the +x axis at t = 0, returns ω to 1.00 and runs. | top bar |
Fixed: R = 1 length unit. P starts on the +x axis at t = 0 and turns counter-clockwise. The plot window is 12 time units. The θ readout is in degrees; the θ plot is in radians.
Two labels for one point
A Cartesian pair gives the distances of P along two perpendicular axes. A polar pair gives the distance of P from O and the angle from the +x axis. The sim places P from its polar pair like this:
And the polar pair follows from the Cartesian one:
atan2 uses the signs of x and y to find the right quadrant. The sim's θ readout counts from 0° to 360°.
One circle, two sets of curves
For this motion the two descriptions are equivalent, not approximations of each other:
- Cartesian: x and y are two sinusoids. y is x shifted by a quarter of a cycle, so x peaks first.
- Polar: r is a flat line at R = 1, and θ = ωt is a straight ramp.
- The θ ramp drops back to 0 each time it reaches 2π. That is the plot wrapping the angle, not P jumping.
Speed, period and the plot window
ω is in radians per time unit, so the speed along the circle is |v| = ωR, in length units per time unit. One turn takes T = 2π/ω.
This is the sim's real ω slider: drag here and the apparatus and plots follow.
The window is tmax = 12 time units long, so it holds N = ωtmax/2π turns. At ω = 1 that is 1.91 turns. At ω = 3 it holds 5.73, so the θ plot wraps five times. At ω = 0.2 it holds only 0.38, and θ never reaches 2π.
Polar is simpler only for the circle
Let P instead move along a straight line at constant velocity. Now x and y are each linear in t, and r and θ are not:
- A circle about O suits (r, θ): r is fixed and θ turns steadily.
- A straight line suits (x, y). A line through O is the reverse case: θ is fixed and r = v|t|.
Which pair is simpler depends on the path, not on which pair is more fundamental.
What survives a change of labels
Turning the Cartesian axes about O changes x and y. The distance from O to P is the same number in every rotated set of axes, and in polar labels it is r itself:
Where it matters
- Radar and navigation. A radar reports range and bearing, a polar pair. The sim's scope is drawn like one, though real bearings are usually measured from north rather than from the +x axis.
- Maps and grids. A survey grid gives eastings and northings, a Cartesian pair. The same location can be given either way.
- Special relativity. The spacetime interval plays the same role for observers who use different coordinates: one number they all agree on.
Go deeper: why rotating the axes leaves d unchanged
Rotate the axes by an angle φ. The new components are x′ = x cos φ + y sin φ and y′ = −x sin φ + y cos φ. Then x′² + y′² = x²(cos²φ + sin²φ) + y²(sin²φ + cos²φ) + 2xy(sin φ cos φ − sin φ cos φ) = x² + y².
Summary
Key points
- (x, y) and (r, θ) are two labellings of one point, linked by x = r cos θ, y = r sin θ.
- On the circle, r is constant and θ = ωt, while x and y are sinusoids.
- |v| = ωR, T = 2π/ω, and the 12-unit window holds 12ω/2π turns.
- The distance from O to P does not depend on the axes.
Common mix-ups
- "The θ ramp drops, so P jumps." P moves smoothly. The plot wraps θ at 2π.
- "r is a third coordinate, extra to x and y." It is computed from them: r = √(x² + y²).
- "Polar is the better coordinate system." It is better for a circle about O. For a straight line, Cartesian is.
Things to try on your own
- Set ω = 2. Work out |v|, T and the number of turns in the window, then check them against section 05.
- Pause at several moments and check that x² + y² equals r², to the rounding shown.