At a glance
Energy and momentum are conserved in every collision, but relativity changes what counts as "the total". This sim runs a head-on collision as a merge, a bounce or a decay, and tabulates the totals in two frames, so you can check which quantities carry over and which depend on the observer.
What you'll learn
- How to add up the energy and momentum of a system, using E = γmc² and p = γmv.
- How to find the rest mass of the merged body, and how it compares with the rest masses that went in.
- How relativity counts kinetic energy, compared with ½mv².
- Which totals change when you change frame, and which do not.
What's on screen
- Cyan disc: particle 1. Its arrow points along its velocity and grows with speed.
- Amber disc: particle 2.
- Violet disc: the merged body, labelled with its rest mass M. In Decay mode it is the parent.
- Stage panels: the collision in frame S (lab) and, below it, in frame S′, which moves at vb.
- Sidebar panels: the Four-momentum table, the Invariant mass² and the Rest energy & mass budget.
The controls
Press ⌖ on a row to see where that control sits in the sim. Speeds are fractions of c, and masses are in the sim's arbitrary units.
| Control | What it changes | Range | |
|---|---|---|---|
| Mode | Inelastic: the two bodies merge. Elastic: they bounce. Decay: one parent splits in two. | 3 modes opens on Inelastic | |
| m₁, m₂ | The rest masses. In Decay mode they are the masses of the two products. | 0.1–5 opens at 1.00 each | |
| v₁, v₂ | The speeds in the lab frame S. A minus sign means moving left. Locked in Decay mode, where the speeds follow from the masses. | −0.99c to +0.99c opens at +0.80c, −0.80c | |
| Boost to S′, vb | The speed of frame S′ relative to S. Changes the frame in which the table and the lower panel are read. | −0.99c to +0.99c opens at 0, or at +0.60c in free exploration | |
| Mparent | The rest mass of the decaying parent. Active in Decay mode only. | 0.2–10 opens at 3.33 | |
| Hide output text | Hides the numbers for the "after" state, so you can work them out first. | on / off | |
| Four-momentum | Table of m, E and p for each body, with Σ rows before and after. | panel | |
| Invariant mass² | (ΣE)² − (Σp)² and its square root M, in the frame you have chosen. | panel | |
| Rest energy & mass budget | The rest energies in and out, and the difference ΔM (Decay mode: Q). | panel | |
| ▶ Play / ⏸ Pause | Runs the collision from the start, or freezes it. When it ends, Play runs it again. | top bar | |
| Speed | Plays the collision faster or slower. No number changes. | 0.25×–4× | |
| ↻ Reset | Restores the opening masses and speeds and starts again. | top bar |
Fixed: c = 1, one space dimension, bodies treated as points.
What the collision conserves
A body of rest mass m moving at speed v has energy and momentum:
Together they form the four-momentum. Summed over all the bodies, it is the same before and after:
- ΣE and Σp are each the same before and after, in any one frame.
- Rest mass is not on that list. In the table, the Σ rows match across the collision; the m column need not.
Where the extra rest mass comes from
- With Σp = 0 the merged body cannot move, so all of ΣE sits still. Energy of a body at rest is its rest energy, so M = ΣE.
- The extra rest mass is exactly the kinetic energy the pair brought in:
- Kinetic energy is K = (γ − 1)mc², which starts as ½mv² and then grows faster:
- "Inelastic" does not mean energy is lost: ΣE is unchanged. Part of it changes from kinetic to rest energy.
- If Σp ≠ 0 the product keeps moving and keeps some kinetic energy, so ΔM is smaller than K₁ + K₂.
The invariant mass
The rest mass of any system follows from its totals. Square the total energy, subtract the square of the total momentum, and take the root:
These numbers follow the sliders in the sim.
- For two equal masses at equal and opposite speeds, M = 2γm. M grows with γ, not with v.
- With Σp ≠ 0, M is smaller than ΣE. M is the energy in the frame where Σp = 0.
Conserved is not invariant
The Boost slider reads the same collision from a frame S′ moving at +vb relative to S. Every E and p transforms:
- Conserved: the same before and after, within one frame. ΣE and Σp are.
- Invariant: the same number in every frame. ΣE and Σp are not. At vb = +0.60c the default run reads ΣE′ = 4.167 and Σp′ = −2.500, against 3.333 and 0.000 in S.
- The combination survives: 4.167² − 2.500² = 11.11 = 3.333². M is the same in both frames.
Elastic collisions and decays
- Elastic. In the frame where Σp = 0, each body reverses its momentum. Rest masses do not change, ΔM = 0, and the total kinetic energy is the same before and after.
- Decay. The merge run backwards: a parent of rest mass M at rest splits into A and B, with the masses set by m₁ and m₂. The products leave with equal and opposite momenta.
- Q = M − (mA + mB) is the rest energy that becomes kinetic energy. If Q < 0 there is not enough energy, and the sim shows ✕ Decay forbidden.
- The product energies are fixed by M alone: EA = (M² + mA² − mB²)/2M.
Where it matters
- Colliders. Two 6.8 TeV beams meet head-on with Σp = 0, so all of the 13.6 TeV is available as invariant mass, more than enough for a 125 GeV Higgs boson.
- Particle decay. A π⁰ at rest has 135 MeV of rest energy. It decays into two photons of 67.5 MeV each, with opposite momenta.
- The Sun. Four hydrogen atoms outweigh the helium-4 atom they become by about 0.7%. The difference, about 26.7 MeV per helium atom, is released.
Go deeper: why colliders aim beams at each other
- A beam of energy E on a target of mass m at rest has ΣE = E + m and Σp = √(E² − m²). Then M² = (E + m)² − (E² − m²) = 2m² + 2Em.
- A 6.8 TeV proton on a proton at rest gives M ≈ 113 GeV, less than the 125 GeV Higgs. Two such beams head-on give 13.6 TeV. The sim's "fire m₁ = 2 into m₂ at rest" case shows the same loss: most of the kinetic energy stays kinetic.
Summary
Key points
- ΣE and Σp are each conserved within a frame; rest mass is not on the list.
- A merged body can outweigh its parts, because kinetic energy counts as rest energy once it sits inside the product.
- ΣE and Σp change with the frame. M does not.
- Decay is the merge run backwards, allowed only when Q ≥ 0.
Common mix-ups
- "Rest masses add: M = m₁ + m₂." Only when the bodies are at rest relative to each other. Otherwise add the four-momenta first, then take M.
- "An inelastic collision loses energy." ΣE is unchanged. Kinetic energy becomes rest energy.
- "E = mc² is the general formula." It is the Σp = 0 case. In general E² = p²c² + m²c⁴.
Things to try on your own
- With m₁ = m₂ = 1, set v₁ = +0.10c and v₂ = −0.10c, merge, and compare ΔM with K₁ + K₂ = 2(γ − 1).
- Set m₁ = 2, v₁ = +0.80c, m₂ = 1, v₂ = 0. Work out M from ΣE and Σp, then check the Invariant mass² panel.
- In Decay mode with m₁ = m₂ = 1, find the smallest Mparent that still allows a decay.