At a glance
Two twins leave the same event and meet again at the same later event, each carrying a clock. This sim draws both journeys on a spacetime diagram and counts each clock's proper time, so you can compare what the two clocks read when the twins meet.
What you'll learn
- How a clock's reading follows from the path it travels through spacetime.
- How Bella's clock total depends on her speed v.
- What a change of reference frame does to each reading.
- What a light signal from Bella tells Alice, and when.
What's on screen
- Alice's worldline (blue): a straight line up x = 0.
- Bella's worldline (red): out at speed v to the turnaround Eₜ, then back to E₂.
- "Now" line (dashed amber): sweeps up once, through the events that are simultaneous in the frame shown. A dot marks where it crosses each worldline, with a τ counter: that twin's proper time so far.
- Readings panel: the totals, and the numbers for the frame you are viewing.
The controls
Press ⌖ on a row to see where that control sits in the sim.
| Control | What it changes | Range | |
|---|---|---|---|
| Speed v | Bella's speed on both legs, in units of c. It moves the turnaround Eₜ and redraws the diagram. | 0.10c–0.95c opens at 0.60c | |
| Reference frame | Which observer's coordinates the diagram uses: Alice (S), Bella outbound (S′), Bella return (S″), or Bella for the whole trip. Choosing one restarts the sweep. | 4 buttons opens on S | |
| Journey mode | Round trip, or One-way + signal: Bella never turns around and radios Alice instead. In one-way mode S″ and the whole-trip frame are hidden. Choosing a mode restarts the sweep. | 2 buttons opens on Round trip | |
| Readings | The active frame, the "now" time, v, and the totals τA, τB and their difference. One-way mode lists the signal's emission and arrival instead. | panel opens collapsed | |
| ⏸ Pause / ▶ Play | Freezes or resumes the "now" line, so you can read the counters at one moment. | top bar | |
| ↻ Reset | Restores v = 0.60c, Alice's frame and the round trip, restarts the sweep, and clears your Guided Inquiry answers. | top bar |
Fixed: T = 10 yr of Alice's time from E₁ to E₂, and c = 1 (years and light-years). One sweep takes about 11 s.
Proper time is what a clock reads along its own path
A worldline is a twin's path through spacetime. A clock carried along it records the proper time τ. With c = 1, a straight stretch that covers Δt in time and Δx in distance has interval Δs² = −Δt² + Δx² and proper time Δτ = √(−Δs²). A bent path is a sum of straight pieces; a smooth one is an integral:
Alice stays at x = 0, so Δx = 0 and her clock simply counts the coordinate time. From E₁ to E₂ that is T = 10 yr.
The interval is Δs² = −c²Δt² + Δx², so a timelike pair has Δs² < 0 and its proper time is Δτ = √(−Δs²)/c.
Bella's two legs add up to less than Alice's one
Each of Bella's legs lasts Δt = T/2 and covers Δx = vT/2, so each is worth (T/2)√(1 − v²) of proper time. Together:
Her path looks longer on the page, but in Δs² = −Δt² + Δx² sideways distance pushes Δs² towards zero, and Δτ = √(−Δs²) falls with it. The faster she goes, the further out Eₜ swings and the less her clock records.
This slider moves the sim's speed control too.
The gap grows slowly at first and then quickly. At v = 0.10c it is only 0.05 yr (about 18 days); at v = 0.80c it is a full 4.00 yr.
The bend is what separates the twins
Between two events, the straight, inertial worldline records the greatest proper time. Any bend between them lowers it.
- Alice is inertial from E₁ to E₂: one straight line, one inertial frame (S).
- Bella needs two inertial frames, S′ on the way out and S″ on the way back, and she switches between them at Eₜ.
- The bend belongs to her worldline, not to a frame. Redraw the picture in S, S′ or S″ and the corner at Eₜ is still there.
- The turnaround is instantaneous in this sim, and T√(1 − v²) has no acceleration term in it. The result comes from the shape of the path.
A change of frame changes t and x, not τ
The sim's two boosts (c = 1) relabel every event:
- In S′, Bella is at rest on the way out and Alice moves at −v. Bella's return leg is faster there, with speed w, still below c:
- The reunion E₂ lands at t′ = γT, which is 12.50 yr at v = 0.60c, at x′ = −γvT. That is a coordinate time in S′, not the reading of either twin's clock.
- Alice's clock still reads τA = 10.00 yr and Bella's τB = 8.00 yr (at v = 0.60c). A boost preserves Δs² = −Δt² + Δx² along every piece of every worldline, so each total keeps its value.
Without a reunion, "at the same time" depends on the frame
In One-way + signal mode Bella never turns around. At Esend (t = T/2 in S) she radios Alice, and the light signal reaches Alice at Erecv. At v = 0.60c:
| quantity | formula | value |
|---|---|---|
| Bella's clock when she signals | (T/2)/γ | 4.00 yr |
| Where she is, in S | vT/2 | 3.00 ly |
| Alice's clock when it arrives | (T/2)(1 + v) | 8.00 yr |
Ask what Alice's clock read at the moment Bella signalled. In S the answer is 5.00 yr. In S′ it is (T/2)/γ² = 3.20 yr. The two frames draw different "now" lines through Esend, and they meet Alice's worldline at different events. There is no second shared event, so there is no frame-free answer.
Where it matters
- Cosmic-ray muons. At rest a muon lasts 2.2 μs on average, enough to travel about 0.66 km. Take one made 15 km up at 0.994c: the trip takes about 50 μs by Earth clocks but only 5.5 μs by its own, about 2.5 lifetimes. That is why a useful fraction reach the ground.
- GPS. The satellites move at about 3.9 km/s, so speed alone slows their clocks by about 7 μs a day. Gravity, which this sim does not model, speeds them up by about 46 μs a day. Without a correction for both, position errors would grow by about 11 km a day.
- Muon storage rings. At CERN in 1977, muons circling at γ ≈ 29 lived about 64 μs instead of 2.2 μs. They were accelerating all the time, yet the lifetime matched the prediction from their speed alone.
Go deeper: any path, not just two straight legs
- For a worldline with speed u(t) = dx/dt below c, τ = ∫√(1 − u²) dt. In Alice's frame the integrand is 1 for her and below 1 whenever Bella moves, so no path from E₁ to E₂ beats Alice's.
- A turn that takes a short time changes τB only slightly. The sim's sharp corner is the limit of a quick turn.
Summary
Key points
- Proper time is Δτ = √(−Δs²), with Δs² = −Δt² + Δx² and c = 1, added up along the worldline.
- τB = T/γ falls as v rises, though her drawn path gets longer.
- Only Bella's worldline bends. A boost changes t and x but not τ, and "at the same time" depends on the frame.
Common mix-ups
- "Bella sees Alice moving, so the two twins are symmetric." Alice's worldline is straight in every frame. Bella's bend never disappears, and only she changes inertial frame.
- "A longer path on the page means more time for Bella." That is the Euclidean instinct. In Δs² = −Δt² + Δx² the spatial step has the opposite sign to the time step, so it lowers the proper time Δτ = √(−Δs²).
- "The acceleration at the turnaround is what slows her clock." The result T√(1 − v²) contains no acceleration. It comes from the shape of her path.
Things to try on your own
- Set v = 0.80c and check τB in the Readings panel against T√(1 − 0.80²).
- View S′ at v = 0.50c and compare Bella's return speed on the diagram with 2v/(1 + v²).
- In One-way mode at v = 0.30c, work out τB and the arrival time before you read them off.