At a glance
This sim pushes a body from rest with a steady force that is never switched off, and plots its speed and energy against time beside Newton's F = ma prediction. It shows what relativity changes, and why that matters in particle accelerators.
What you'll learn
- How Newton's second law is written to hold at any speed.
- How speed and energy depend on time under a constant force.
- Where Newton's F = ma works well, and where it stops.
- What changing the force does to speed, momentum and energy.
What's on screen
- Relativistic speed (solid cyan, upper panel): v/c, with a badge.
- Newtonian prediction (dashed grey): v = Ft/m, with a triangle where it leaves the plot.
- v = c (dashed rose): the line v/c = 1.
- Energy (solid amber, lower panel): E in mc², with a badge. The dashed line is E = mc².
Units: c = 1 and m = 1. Speeds are in c, F is shown as a₀ = F/m in c per second, and t is lab time in seconds.
The controls
Press ⌖ on a row to see where that control sits in the sim.
| Control | What it changes | Range | |
|---|---|---|---|
| Applied force F | The steady force, shown as a₀ = F/m in c per second. Changing it restarts the run. | 0.2–1.0 c/s opens at 0.5 | |
| ① Highlight divergence (Plot layers) | Shades the gap between the solid trace and the dashed line, and labels it Δv. | on / off | |
| ② Connect to energy (Plot layers) | Adds a γ badge beside the energy trace, and switches the energy plot on. | on / off | |
| ⊙ View low velocity (Plot layers) | Zooms the time axis to 0 – 1.2/a₀ s. The solid trace and the energy stop at v = 0.2 c. It hides the energy plot, rewinds the run and pauses. | on / off | |
| Show energy plot | Shows or hides the lower panel with E/mc². | on / off opens on | |
| Badges (on the plot) | v (in c) and E (in mc²) at the current time, in the lab frame. With ② on, γ as well. | on the plot | |
| ▶ Play / ⏸ Pause | Runs time forward, or freezes the run so you can read the badges. The run ends at t = 30 s. | top bar | |
| Speed | Plays the run faster or slower on screen. The physics stays the same. | 0.25×–4× | |
| ↻ Reset | Restarts the mode you are in from its beginning. F returns to 0.5 c/s and the run rewinds to t = 0. | top bar |
Fixed: the body starts at rest, and the plot covers 30 s of lab time.
A steady force adds momentum at a steady rate
Relativity keeps Newton's second law in the form F = dp/dt, and changes the momentum to p = γmv.
A constant F acting from rest gives p = Ft, a straight line in time. In the sim's units, p/mc = a₀t/c.
The dashed grey line, v = Ft/m, is therefore also p/m: the momentum the force has delivered, divided by m.
Why the speed cannot keep up
Solve p = γmv for v, with p = Ft. Write x = p/mc = a₀t/c. Then v/c = x/√(1+x²):
This stays below 1 however large x gets. The factor γ = 1/√(1−v²/c²) grows without limit as v approaches c, so p = γmv can keep growing while v changes less and less.
This slider moves the sim's F slider too.
The lab acceleration is not constant: dv/dt = a₀/γ³, which falls toward zero as γ grows.
Newton's prediction at low speed
At a given time both laws have the same momentum, p = Ft. Newton's speed is p/m. The relativistic speed is p/(γm), so Newton's prediction is too high by the factor γ.
For v well below c, γ ≈ 1 + v²/2c². Then p ≈ mv, and F = dp/dt becomes F = ma.
| relativistic speed | Newton's prediction at the same t | too high by |
|---|---|---|
| 0.2 c | 0.204 c | 2% |
| 0.5 c | 0.577 c | 15% |
| 0.9 c | 2.06 c | 129% |
The error is γ − 1. It grows smoothly from zero: no speed switches relativity on.
Where the work goes
The force keeps doing work, because the body keeps moving. The work raises the energy E = γmc², and E − mc² equals the work done so far.
E and p are linked through the mass, and the mass does not change:
- The mass m is the same number in every frame. It does not grow with speed.
- E and p each depend on the frame. The combination E² − p²c² does not, and it equals m²c⁴.
- What grows is γ, and with it both p = γmv and E = γmc².
What the force changes
The slider sets a₀ = F/m, and the run depends on the force only through a₀t. Doubling F doubles p at every time. A body of twice the mass under the same F follows the run of half the a₀.
| at t = 10 s | p/mc | v | E |
|---|---|---|---|
| a₀ = 0.5 c/s | 5 | 0.981 c | 5.10 mc² |
| a₀ = 1.0 c/s | 10 | 0.995 c | 10.05 mc² |
Twice the force gives twice the momentum and almost twice the energy. The speed rises by only 0.014 c.
Where it matters
- Accelerators. A proton in the LHC at 6.8 TeV has γ ≈ 7247 and v/c = 1 − 9.5 × 10⁻⁹, about 3 m/s short of c. Raising the beam energy hardly changes the speed, which is why a collider is rated by energy.
- Medical linacs. A 6 MeV electron already has γ = 12.7 and v = 0.9969 c. Its energy keeps rising along the machine while its speed barely moves.
- Old television tubes. A 20 keV electron in a CRT has v = 0.27 c and γ = 1.04, so Newton's p = mv is already about 4% low.
Go deeper: the view from on board
For a force along the motion, the force is the same in the lab and in the body's instantaneous rest frame. So a₀ = F/m is what an accelerometer on board reads, and it stays constant. The sim plots only lab-frame quantities.
Summary
Key points
- F = dp/dt with p = γmv, so from rest p = Ft.
- v/c = x/√(1+x²), with x = a₀t/c. It stays below 1, and matches Newton's Ft/m only at low speed.
- E = γmc² keeps rising, about Fct for large t. The mass stays the same.
- The force enters through a₀ = F/m. Doubling it doubles p, but barely changes v near c.
Common mix-ups
- "A constant force means a constant acceleration, so the speed rises for ever." A constant F fixes dp/dt. The lab acceleration is a₀/γ³, which falls toward zero.
- "The body gets heavier, and that is what stops it." The mass is the same in every frame. What grows is γ.
- "Relativity only matters near c." γ − 1 is already about 2% at 0.2 c, and grows smoothly from zero.
Things to try on your own
- Set F to 0.2, 0.6 and 1.0 in turn, pause at t = 10 s and note the v badge each time.
- At a₀ = 0.2 c/s, press ⊙ and find when the solid trace stops. Check it against t = 0.204/a₀ ≈ 1.02 s.
- Switch on ② and pause at t = 20 s with a₀ = 0.5 c/s. Compare the E badge with γ = √(1 + (a₀t/c)²).