At a glance
A single body moves under the Sun's inverse-square gravity, and one slider, the eccentricity e, sets the shape of its path. The sim shows every shape that one force allows, and how the body's energy is tied to that shape.
What you'll learn
- Where the Sun sits relative to the path, for each kind of curve.
- How the body's energy depends on e when its angular momentum is held fixed.
- What the body's energy tells you about its path.
- Why the same curves appear as slices through a double cone.
What's on screen
- Sun (amber), fixed at the origin of the orbit panel.
- Body and trail (teal), with a dashed line from the Sun. The faint teal outline is the exact curve the body should follow.
- Conic pill (top of the orbit panel): the name of the current curve.
- Conic-section panel (right): a double cone and a cutting plane, coloured by curve type: red circle, green ellipse, blue parabola, orange hyperbola.
- Readouts (sidebar): the conic, the specific energy ε, and its sign.
The controls
Press ⌖ on a row to see where that control sits in the sim.
| Control | What it changes | Range | |
|---|---|---|---|
| Eccentricity e | The shape of the path. Each move restarts the body at its closest point. The slider snaps onto 0 and 1 when you come within 0.02. | 0–2.2 opens at 0 | |
| Readouts | The conic name, the specific energy ε (energy per kilogram), and the sign of ε. | panel | |
| Presets | Jump to circle (0), ellipse (0.6), parabola (1), hyperbola (1.5), or to e = 0.99 and e = 1.01, which the slider's snap skips. Each one starts the body moving. | 6 buttons | |
| Conic-section panel | Drag to rotate the double cone and see the cut from any side. | drag | |
| ▶ Play / ⏸ Pause | Sets the body moving, or freezes it. | top bar | |
| Speed | Plays the motion faster or slower on screen. The path stays the same. | 0.25×–4× | |
| ↻ Reset | Restarts the mode you are in from its beginning. | top bar |
Fixed: units with GM = 1 (1 time unit = 1 s at 1×), and p = 1.5, which holds the angular momentum per kilogram at √1.5.
The Sun sits at a focus
The Sun pulls the body straight toward itself with strength GM/r². Newton showed that this inverse-square pull allows one family of paths, the conic sections, all given by one equation:
- The Sun sits at a focus of the curve, not at its centre. Only for the circle (e = 0) are the two the same point.
- The closest approach is r = p/(1 + e). Because p is fixed, every path also passes through r = p directly beside the Sun (the two dots below).
- Angular momentum is conserved, so the body moves fastest at its closest point and slowest far away (Kepler's second law).
Energy decides if it returns
The specific energy ε, the energy per kilogram, stays the same along the whole path:
- ε < 0: the body can never reach r → ∞, because there ½v² would have to be negative. The path closes: circle or ellipse.
- ε = 0: the body just escapes, its speed falling toward zero far away. This is the parabola, e = 1.
- ε > 0: it escapes with speed to spare, v∞ = √(2ε). This is the hyperbola, and no path with ε > 0 ever closes.
How e sets the energy
With the angular momentum fixed, raising e launches the body closer to the Sun and faster, keeping r · v the same. That fixes the energy for each e:
This slider moves the sim too.
- ε grows with e², not with e. From e = 0 to 0.5 it rises only from −0.333 to −0.250; from 0.5 to 1 it climbs the rest of the way to 0.
- Only the sign of ε decides the type of path. Its size sets how big a closed orbit is, or how fast an escaping body leaves.
Conic sections are slices of a cone
The four curves are called conic sections because a flat plane cutting a double cone traces exactly these shapes. The right-hand panel shows the cut that matches the orbit.
- A level plane gives a circle. Tilted less steeply than the cone's side, it gives an ellipse.
- Parallel to the side, the cut never closes: a parabola, the edge case again.
- Steeper than the side, the plane cuts both halves of the cone, giving the two branches of a hyperbola. An orbit uses only the branch that curves around the Sun.
The panel always shows the right type of curve. Its tilt follows e only roughly: it is exact at e = 0 and e = 1, while at e = 0.6 the drawn cut has e ≈ 0.66.
Where it matters
- The Solar System. Planets move on near-circles: Earth e = 0.017, Mercury 0.21. Halley's comet, e = 0.967, is bound but only just; it swings out beyond Neptune and returns every 76 years.
- Interstellar visitors. 'Oumuamua (2017, e ≈ 1.20) and Borisov (2019, e ≈ 3.4) came in on hyperbolas: one pass, then gone for good.
- Escape speed. Setting ε = 0 gives v = √(2GM/r). From Earth's surface that is 11.2 km/s; launch slower and you stay bound to Earth.
Go deeper: size, period, and why orbits close
- In the sim, the circle (a = 1.5) takes 11.5 s per lap at 1×, and the e = 0.6 ellipse (a = 2.34) takes 22.5 s.
- Bound orbits that close on themselves every lap are special. Of all power-law central forces, only the inverse-square pull and a spring's linear pull do this (Bertrand's theorem). Small extra forces make real orbits slowly turn, or precess: general relativity alone turns Mercury's by 43″ per century.
Summary
Key points
- All four curves solve r = p/(1 + e cos θ), with the Sun at a focus.
- At fixed angular momentum, ε = GM(e² − 1)/2p, so e = 1 is exactly ε = 0.
- No path with ε > 0 ever closes.
Common mix-ups
- "The Sun is at the centre of the orbit." It is at a focus; only for a circle are the two the same.
- "More energy just makes a bigger ellipse." Only while ε < 0. At ε = 0 the path opens, and it never closes again.
- "e = 1 is just a very long ellipse." It is the boundary: e = 0.99 comes back, e = 1.01 never does.
Things to try on your own
- Press Ellipse and time one lap at 1×. Compare it with T = 2π√(a³), a = 2.34.
- Press e = 0.99, then e = 1.01, and compare the cutting plane on the cone panel.