At a glance
This sim takes Newton's three laws one at a time, in three frictionless scenes: a sliding puck, a car under a steady push, and two crates that push each other apart. Every force is drawn as a labelled arrow, so you can see what forces do to motion.
What you'll learn
- What happens to a moving body when the net force on it is zero.
- How a steady force changes a body's velocity over time.
- How the acceleration depends on the force and on the mass.
- How the forces two bodies exert on each other compare, and how each body responds.
What's on screen
- mg (red, down): the body's weight.
- N (blue, up): the surface pushing up.
- F (amber): the applied force in scenes ① and ②; in scene ③, the force each crate feels while they touch.
- v (green, above): the velocity; longer means faster.
- x = 8 m flag (pink, scene ②): a mark on the road. The ruler below counts distance.
- Readouts and the 📊 Data panel in the sidebar; in scene ③, a phase tag (Pre-launch, Contact, Separated).
The controls
Press ⌖ on a row to see where that control sits in the sim.
| Control | What it changes | Range | |
|---|---|---|---|
| Scene | Picks ① Inertia, ② F = ma or ③ Pairs. Each scene opens at its own starting values, paused. | ① ② ③ Free Exploration opens on ③ | |
| F (applied) (① ②) | The horizontal push on the puck or car. A negative value pushes left. Moving it restarts the run. | −10 to +10 N opens at 0 N in ①, 4 N in ② | |
| m (mass) (① ②) | The body's mass. The body grows with it, and so do mg and N. | 0.5–8 kg opens at 1 kg | |
| mA (③) | The mass of crate A, on the left. | 0.5–8 kg opens at 4 kg | |
| mB (③) | The mass of crate B, on the right. | 0.5–8 kg opens at 1 kg | |
| Readouts | Two lines: v and Fnet in ①; a and v in ②; the force on A and on B in ③. | panel | |
| 📊 Data (live) | t, x, v (and a) in ① and ②; vA, vB, their ratio, mA/mB and total momentum Σp in ③. | panel | |
| ▶ Play / ⏸ Pause | Runs or freezes the motion. | top bar | |
| Speed | Plays the motion faster or slower on screen. The physics stays the same. | 0.25×–4× opens at 0.5× | |
| ↻ Reset | Puts the current scene back to its starting values and runs it again. | top bar |
Fixed: g = 9.81 m/s², no friction or air drag. Each run starts over after 10 s of sim time.
What zero net force does
On the puck, the weight mg and the normal force N cancel, and nothing acts along the ice. The net force is zero, so the velocity does not change: the puck keeps its 2 m/s, in the same direction. This is Newton's first law.
- Constant velocity, not only rest. Rest is just the case v = 0.
- Friction hides this in everyday life. A book pushed across a table stops because friction acts on it, not because the push ended. On the ice there is no friction, and nothing needs to push.
- Zero net force is not zero forces. mg and N act all the time; they balance.
What a steady push does
A net force does not set a speed. It sets how fast the velocity changes: the acceleration. This is Newton's second law.
- 4 N on the 1 kg car gives a = 4 m/s². From rest, v grows by 4 m/s every second for as long as the force acts.
- Nothing here opposes the push, so there is no top speed. A steady speed under a steady push needs a backward force, such as friction or drag, that grows until it cancels the push.
- After 2 s: v = at = 8 m/s, and x = ½at² = 8 m, the pink flag.
What the mass changes
From a = Fnet/m: double the force and the acceleration doubles; double the mass and it halves. Only the ratio F/m matters, so 8 N on 2 kg moves exactly like 4 N on 1 kg. Mass measures how hard it is to change a body's velocity.
These are scene ②'s F and m.
A negative F accelerates the car to the left. From rest it simply drives off leftward.
Forces come in pairs
A force is always an interaction between two bodies. When B pushes on A, A pushes on B with a force of the same size in the opposite direction. This is Newton's third law.
- Equal, whatever the masses. During contact in scene ③, both readouts show 5.0 N. The heavier crate does not push harder.
- The pair never cancels. The two forces act on different bodies, and each body moves under its own force. Forces cancel only when they act on the same body, like mg and N on the puck.
How each body responds
In scene ③ each crate feels 5 N for 0.8 s, so each gets the same push, or impulse: FΔt = 4 N·s, in opposite directions. Each body answers with a = F/m, so, starting from rest, it leaves at v = FΔt/m.
- A (4 kg) leaves at 1 m/s to the left; B (1 kg) at 4 m/s to the right. The lighter body is faster, by the mass ratio mA/mB.
- The total momentum stays zero: 4 × (−1) + 1 × (+4) = 0. Equal and opposite forces inside a system always leave its total momentum unchanged.
The sim fixes the pair at 5 N for 0.8 s. With a real spring between the crates, a heavier A would also change how long the push lasts, and so B's speed. The third law holds either way.
Where it matters
- Walking and driving. A foot or a tyre pushes the ground backward; the ground's equal push forward is the force that moves you. Without grip, as on scene ①'s ice, there is no forward force.
- Rockets. A rocket pushes its exhaust gas backward, and the gas pushes the rocket forward. It needs no ground to push on, so it works in empty space.
- Seatbelts. When a car stops suddenly, your body keeps moving forward until a force (the belt) stops it. That is the first law.
Go deeper: you pull the Earth up
- The Earth pulls a 70 kg person down with about 687 N, and the person pulls the Earth up with the same 687 N.
- Same force, but the Earth's mass is about 6 × 10²⁴ kg, so its acceleration is about 10⁻²² m/s², far too small to notice.
Summary
Key points
- Zero net force: the velocity stays constant, at any value (first law).
- A net force sets the acceleration, a = Fnet/m, not the speed (second law).
- Forces come in pairs, acting on two different bodies (third law).
- How each body responds: the lighter body changes its velocity more.
Common mix-ups
- "If it's moving, something must be pushing it." Only a change in motion needs a force.
- "A steady force gives a steady speed." It gives a steady acceleration. A steady speed needs the forces to balance.
- "Action and reaction cancel, so nothing can move." They act on different bodies, so they never cancel each other.
Things to try on your own
- In scene ①, set F to −2 N and watch the puck slow down, stop and come back.
- In scene ②, set F = 8 N and m = 2 kg, and check that the car still reaches the pink flag at t = 2 s.
- In scene ③, swap the masses (A = 1 kg, B = 4 kg) and compare the exit speeds in the Data panel.