Kinematics
The geometry of motion: how position, velocity and acceleration describe where things are and how they move, before we ever ask what causes it. The foundation every dynamics problem is built on.
Modules
- Position, Distance & Displacement
- Speed & Velocity: Average and Instantaneous
- Acceleration
- Position–Time Graphs
- Velocity–Time Graphs
- a–t Graphs & Graph Interconversion
- Kinematic Equations for Uniform Acceleration
- Free Fall & Motion Under Gravity
- Calculus in Kinematics: Slopes, Areas, Derivatives
- Relative Velocity & Reference Frames
- Motion in a Plane: 2D Kinematics
- Projectile Motion
- Circular Motion: Centripetal & Tangential Acceleration
- ARCHETYPE: Chase, Catch & Meet
- ARCHETYPE: Stopping Distance & Reaction Time
- ARCHETYPE: Two Bodies Under Gravity
- ARCHETYPE: River–Boat Crossing
- ARCHETYPE: Rain & the Moving Observer
- ARCHETYPE: Trains Crossing & Overtaking
- ARCHETYPE: Projectile on an Incline