Probability
Toss a coin, throw a die, draw a card from a shuffled deck, or pull a marble from a bag without looking — in every one of these situations you cannot say for certain what will happen, yet you are not entirely in the dark either. Some outcomes feel more likely than others, and mathematics gives you a precise number for exactly how likely. Chapter 14 builds that number from the ground up: the theoretical (classical) probability of an event , written , defined as the ratio of the outcomes favourable to to the total number of equally likely outcomes of the experiment. It is one clean formula, but it rewards careful counting far more than it rewards memorising. In Class IX you met empirical (experimental) probability — the fraction of trials in which an event actually happened, found by tossing a coin a hundred times and counting heads. That number depends on the data you collected and can change every time you repeat the experiment. This chapter's theoretical probability is different in spirit: it is computed in advance, from reasoning alone, by assuming the outcomes of an experiment are equally likely — no outcome is favoured over any other. A fair coin, an unbiased die, and a well-shuffled deck all satisfy this assumption, and once it holds, probability becomes pure counting: favourable outcomes over total outcomes, nothing more. This article walks through that definition and its consequences: what an elementary event is and why the probabilities of all of them must add to exactly ; why every probability is trapped between (an impossible event) and (a sure or certain event); and the elegant shortcut of complementary events, , which turns many "at least one" problems into a single subtraction. Along the way you will build the sample space for two dice thrown together, learn to spot when outcomes are not actually equally likely, and see, briefly, how the same idea of a favourable-to-total ratio stretches beyond counting into continuous quantities like length and area.
- Theoretical (classical) probability, given by Laplace in 1795: , valid whenever the outcomes are equally likely.
- Different from empirical probability (Class IX): , which depends on data collected, not reasoning alone.
- Not every experiment has equally likely outcomes — a bag with 4 red and 1 blue ball does not give "red" and "blue" equal chances, even though drawing any particular ball is equally likely.
- An elementary event has exactly one favourable outcome; the probabilities of all elementary events of an experiment always sum to .
- Every probability satisfies : an impossible event has , a sure (certain) event has .
- Complementary events: , so — often the fastest route to an answer.
- Standard testing grounds: a coin, two coins, a die, two dice together (36 ordered outcomes), a 52-card deck (4 suits of 13, 12 face cards), and bags or boxes of coloured objects.
- For two dice, the outcomes are ordered pairs with , giving equally likely outcomes — and are genuinely different.
- Key idea: the theoretical probability of an event is the number of favourable outcomes divided by the total number of equally likely outcomes, it always lies between 0 and 1, and an event together with its complement always account for probability exactly 1.
For an experiment with equally likely outcomes, the theoretical probability of an event is , a number satisfying , with for every event and its complement.
What this chapter covers
The chapter has a short, tight spine. It opens by contrasting the empirical probability already met in Class IX with a new, calculation-based idea: theoretical (classical) probability, which needs no repeated trials, only the assumption that an experiment's outcomes are equally likely. From that single definition, , the chapter draws out its consequences: the elementary event and the fact that all elementary-event probabilities sum to ; the range rule , with the boundary cases of an impossible event () and a sure event (); and the complement rule , used to shortcut "at least one" and "not" questions. The bulk of the chapter is then practice at identifying the sample space and counting favourable outcomes across a varied set of experiments — coins, dice (singly, then two together), a standard deck of playing cards, bags of coloured balls or candies, boxes of numbered discs, and word problems dressed as class elections or defective-item inspections. A short closing idea, marked by NCERT as beyond examination requirements, extends the favourable-to-total ratio from counting outcomes to measuring them — lengths and areas.
The core ideas
Random experiments and equally likely outcomes
An experiment whose outcome cannot be predicted with certainty, but whose set of possible outcomes is known in advance, is a random experiment. Tossing a coin is the standard first example: we assume the coin is fair or unbiased — symmetrical, with no reason to favour one face — and that the toss is random, meaning it falls freely with no interference. Under these assumptions the two outcomes, head (H) and tail (T), are equally likely. Throwing a fair (unbiased) die is the second standard example — the six outcomes are all equally likely. Not every experiment has equally likely outcomes. A bag with red balls and blue ball, drawn from without looking, does not make "getting a red ball" and "getting a blue ball" equally likely — you are four times more likely to draw red, simply because there are four times as many red balls. What is equally likely here is drawing any one particular ball from the five. From this chapter onward, unless stated otherwise, we work only with experiments where the equally likely assumption genuinely holds — and checking that it does, before applying any formula, is itself part of the mathematics.
Events, elementary events, and the sample space
The complete list of possible outcomes of an experiment is its sample space. For one coin toss, the sample space is ; for one die throw, it is . An event is any outcome, or collection of outcomes, that we are interested in — "getting a head," "getting a number greater than 4," "drawing a red ball." An event with exactly one favourable outcome is called an elementary event. In the coin toss, "getting a head" and "getting a tail" are both elementary events; in a bag with one red, one blue, and one yellow ball, "drawing the red ball" is an elementary event, and so are the other two colour-events. A key structural fact follows immediately: since every outcome in the sample space belongs to exactly one elementary event, and every elementary event has probability (favourable )/(total outcomes), adding up the probabilities of all the elementary events of an experiment must give exactly — together they account for the whole sample space, with nothing left over and nothing double-counted.
The classical (theoretical) definition of probability
With the sample space and equally likely outcomes in place, probability becomes a single ratio.
where: is the theoretical (classical) probability of event , the numerator counts only those outcomes in the sample space that make happen, and the denominator counts every outcome in the sample space, whether or not it favours — and this counting is valid only because the outcomes are assumed equally likely. This definition was given by Pierre-Simon Laplace in 1795, and unlike empirical probability it requires no repeated trials at all: for tossing a coin once, the number of favourable outcomes for "getting a head" is and the total is , so directly from counting, with no coin ever actually thrown. The empirical and theoretical values are not unrelated, though — as the number of trials in an experiment grows very large, the empirical probability tends to settle down close to the theoretical value, which is exactly why casinos, insurers, and quality inspectors trust the theoretical number in advance.
The range of a probability: impossible and sure events
Because the numerator of formula counts a subset of the outcomes counted in the denominator, the number of favourable outcomes can never exceed the total number of outcomes, and it can never be negative (a count of outcomes is never less than zero). This pins down every probability to a fixed range.
where: the lower bound occurs exactly when no outcome favours — getting an on a single throw of an ordinary die is impossible, since no face is marked , so ; such an event is called an impossible event. The upper bound occurs exactly when every outcome favours — getting a number less than on a die throw is certain, since all six faces qualify, so ; such an event is called a sure event or a certain event. Every other event's probability is a genuine fraction strictly between and , reflecting a genuine mix of favourable and unfavourable outcomes.
Complementary events
Every event has an opposite: the event that does not happen, written or "not ." If is "getting a head," then is "getting a tail" — and for one coin toss, since has exactly the outcomes the sample space has minus the outcomes for , the two probabilities must add to .
where: , the complement of , is the event "not ," and , are called complementary events. The practical payoff of is enormous: whenever "not " is easier to count than itself — as in "not an ace" out of a 52-card deck, where counting the non-aces directly is more work than counting the aces and subtracting — the complement rule turns a long count into a single subtraction, .
Compound experiments: two coins and two dice together
When an experiment involves more than one object — two coins tossed together, or two dice thrown together — the sample space is built from ordered outcomes, and getting this count right is the single most important step before any probability can be computed. Tossing two different coins together (say a coin and a coin) gives four equally likely outcomes, — is a different outcome from , because the two coins are distinguishable. The same idea, scaled up, governs two dice thrown together (equivalently, one die thrown twice). Writing the first number for a "blue" die and the second for a "grey" die, the sample space is every ordered pair with — is genuinely different from . This gives equally likely outcomes, laid out below with the five outcomes favourable to "the sum is " highlighted.
Beyond this chapter's syllabus, the same favourable-to-total idea extends from counting discrete outcomes to measuring continuous ones. If a person is told to stop music at a random instant within a -minute interval, the probability of stopping within the first half-minute is the ratio of favourable length to total length, ; similarly, a dart landing inside a rectangular board gives probabilities as ratios of areas. NCERT marks these geometric-probability examples as not required for examination — included here only to show how far ultimately reaches.
The goal of this derivation is to prove, directly from the classical definition and nothing else, that for every event of an experiment with equally likely outcomes, , where is the event "not ." This is not a special property of coins or dice; it is a structural fact that follows purely from how favourable outcomes are counted, and once proved it can be applied to any event in any equally likely experiment without re-deriving it each time.
Step 1. Let the sample space have equally likely outcomes in total, and let be an event with exactly of those outcomes favourable to it, where . By the classical definition, .
Step 2. Consider , the event " does not happen." Every outcome either favours or does not — there is no third possibility, and no outcome can do both. So the outcomes favourable to are exactly the outcomes not favourable to , and their count is , giving .
Step 3. Add the two probabilities: . The terms cancel exactly, leaving regardless of what and actually are — this is why the rule works for every event of every equally likely experiment, and why can always be used as a shortcut.
Go deeper · Derivation B · 2 minCounting the 36-outcome sample space for two dice and the outcomes favourable to a given sum
The goal of this derivation is to justify, by careful counting rather than by simply quoting the number, why two dice thrown together give exactly equally likely outcomes, and to find a general pattern for how many of those outcomes give any particular sum — the method used throughout NCERT's Example 13 and the exercises that follow it. Getting the total sample space size right, before counting anything favourable, is the step where most errors in this topic actually occur.
Step 1. Fix the outcome of the blue die first: it can show any one of values. For each of these choices, the grey die can independently show any one of its own values, since the two dice do not influence each other. So the number of outcomes is — the fundamental counting principle, where one choice with options combined with an independent choice with options gives ordered outcomes.
Step 2. Confirm the outcomes are equally likely and genuinely distinct. Because each die is fair and the two throws are independent, no ordered pair is favoured over any other, and is different from whenever — means blue shows and grey shows , while means the reverse. This is exactly why the total is and not a smaller count.
Step 3. Count the outcomes favourable to sum : the pairs with , found by letting run from to and solving each time, are — favourable outcomes, so .
Step 4. Read off the general pattern, which is worth knowing beyond this one case. For a target sum with , the number of favourable ordered pairs is when , and when — a symmetric triangle peaking at favourable outcomes for the sum (the single most likely sum with two dice) and shrinking to exactly favourable outcome at the extreme sums and . Sums below or above , such as the sum , have favourable outcomes among the , since the largest possible sum is — confirming NCERT's own result that , an impossible event.
Worked examples
Board level - probability from a deck of cards (NCERT Example 4, extended)
One card is drawn from a well-shuffled deck of cards. Calculate the probability that the card will be (i) an ace, (ii) not an ace, (iii) a face card.
Step 1. Well-shuffling makes every card equally likely, so the total number of outcomes is .
Step 2. There are aces in a deck (one per suit). Let be "the card is an ace"; the favourable count is , so .
Step 3. Let be "the card is not an ace," the complement of . Use the complement rule instead of counting all non-aces directly: .
Step 4. As an extension, find . Kings, queens, and jacks are face cards, giving per suit and in the deck: . Answer: , , .
Board level - probability from two dice thrown together (NCERT Example 13, extended)
Two dice, one blue and one grey, are thrown together. Find the probability that the sum of the numbers on top is (i) , (ii) , (iii) less than or equal to , (iv) .
Step 1. Build the sample space using the fundamental counting principle: each die has equally likely faces, so the pair has equally likely ordered outcomes.
Step 2. For sum , the favourable outcomes are — outcomes, so .
Step 3. For sum , no pair from to can add to more than , so , an impossible event. For sum , every one of the outcomes qualifies: , a sure event.
Step 4. As an extension, sum has the favourable outcomes — outcomes, the largest for any single sum, so , making the single most likely sum. Answer: , , , .
Board HOTS / foundation JEE-NEET - probability on a shrinking sample space (extends NCERT Exercise 14.1, Q15)
Five cards — the ten, jack, queen, king, and ace of diamonds — are well-shuffled with their faces downward. One card is picked up at random. (i) What is the probability that the card is the queen? (ii) If the queen is drawn and kept aside (not replaced), what is the probability that the next card picked from the remaining four is (a) an ace, (b) the queen?
Step 1. For the first pick, all five cards are equally likely, so the total is . Exactly one, the queen, favours "card is the queen," so .
Step 2. Once the queen is drawn and set aside, the remaining cards are the ten, jack, king, and ace — only cards, all still equally likely to be picked next. The total for the second pick is therefore , not ; recomputing the sample space after an item is removed is the step students most often skip.
Step 3. Among these cards, exactly one is the ace, so .
Step 4. The queen is no longer among the remaining cards, so no outcome favours "second card is the queen": — an impossible event on this reduced sample space, even though the queen was perfectly possible on the first pick. Answer: , , . Timing note: aim for under three minutes. The whole problem hinges on noticing the sample space shrinks from to once a card is removed without replacement — forgetting this and writing is the single most common error. Recomputing probability on a reduced, still-equally-likely sample space is exactly the seed of conditional probability you will meet formally in later study; Class 10 only asks you to redo the count carefully.
Common traps
- Assuming outcomes are equally likely without checking. "A car starts or does not start" is not automatically - just because there are two named outcomes — equally likely-ness must be justified by the physical setup, never assumed from the wording alone.
- Confusing empirical and theoretical probability. Theoretical probability is computed in advance from counting; empirical probability is measured after actually running trials, and small numbers of trials can give quite different values.
- Miscounting ordered outcomes in compound experiments. For two coins or two dice, and , or and , are different outcomes — treating them as the same undercounts the sample space.
- Dropping the boundary in "less than or equal to" or "greater than." "Less than or equal to " on a die includes itself; "greater than " excludes it — read inequality wording literally.
- Card-deck slips. Forgetting there are suits of cards each; confusing "face card" (: kings, queens, jacks) with "red face card" (only ); or miscounting a specific card as out of instead of out of .
- Forgetting to shrink the sample space after removal without replacement. Once an item is drawn and not put back, later probabilities must be computed over the smaller remaining set, not the original total.
You should be able to…
- State the classical definition of probability and correctly identify the favourable and total outcomes in a given experiment.
- Judge, from the description of an experiment, whether its outcomes are genuinely equally likely, and explain why when they are not.
- List the elementary events of a simple experiment and verify their probabilities sum to exactly .
- Compute probabilities confidently for coins, dice (single and two together), a -card deck, and bags or boxes of coloured objects or numbered tickets.
- Build the -outcome sample space for two dice and count favourable outcomes for a given sum accurately.
- Apply the complement rule to shortcut "not" and "at least one" problems.
- Correctly identify and justify impossible events () and sure events ().
- Recompute probability correctly on a reduced sample space after an item has been removed without replacement.
Ask the tutor: if you are unsure whether an experiment's outcomes are truly equally likely, or want to work through a trickier deck-of-cards or two-dice counting problem step by step, ask the tutor to walk through it with you.
Why do we assume outcomes are equally likely — is that always a safe assumption?
It is safe only when the physical setup genuinely gives no outcome an advantage over another — a symmetric, unbiased coin or die, or a well-shuffled deck. It is not automatically safe just because a small number of named outcomes exist: "a player shoots and either scores or misses" involves skill, so scoring and missing are not equally likely in general. This chapter deliberately restricts itself to experiments where the assumption does hold, and part of solving any probability problem correctly is first checking, from the description, that it genuinely applies before reaching for the formula.
What's the real difference between experimental and theoretical probability, and do they ever match exactly?
Experimental (empirical) probability is measured after actually performing trials — toss a coin times, count the heads, divide by . Theoretical probability is computed in advance from pure counting, assuming equally likely outcomes, with no trials needed at all. They rarely match exactly for a small number of trials — you might get heads out of , giving an empirical value of , not exactly — but as the number of trials grows very large, the empirical value tends to settle closer and closer to the theoretical value. This is why insurance companies and casinos, who run enormous numbers of "trials," can rely on theoretical probabilities computed in advance.
Can a probability ever be negative or greater than 1? What would that even mean?
No — a genuine theoretical probability can never fall outside , because it is a count of favourable outcomes (never negative) divided by the total number of outcomes (which the favourable count can never exceed). If a calculation produces a value like or , that signals a counting mistake somewhere — perhaps favourable outcomes were double-counted, or the total sample space was found incorrectly — not a new kind of "extreme" event. Always sanity-check a final probability against this range before writing it down as your answer.
In the two-dice problem, why are there 36 outcomes and not 21, since some sums repeat?
The counts ordered pairs of individual die faces, not sums. The blue die can show any of values, and independently the grey die can show any of values, so by the fundamental counting principle there are equally likely outcomes — is different from even though both sum to . If you instead counted only the distinct sums ( through , values), those sums are not equally likely — sum has ways to occur, sum has only — so dividing by gives wrong answers. Always count the finest-grained equally likely outcomes first, then group by sum.