Vector addition and subtraction (graphical method)

A cricket ball is struck at 30∘30^\circ to the ground with some speed, and a crosswind is pushing sideways at the same moment. What actually happens to the ball is neither "speed plus wind speed" nor "speed minus wind speed" — it is something in between, decided by the angle between the two effects, not just their sizes. Ordinary arithmetic, the kind that adds 66 and 88 to get 1414, has no way to hold that angle. Vectors do. This article is about the oldest and most visual way to combine two vectors: draw them. Put an arrow tail-to-tip and the resultant appears as the side that closes the triangle — that is the triangle law. Or put both arrows tail-to-tail and complete the parallelogram they span — the resultant is the diagonal, and that is the parallelogram law. Two constructions, one answer, because they are secretly the same picture drawn two ways. From that single picture you can read off both the size and the direction of a combined force, a combined velocity, a combined displacement — without ever touching trigonometric components, which is exactly why NCERT introduces it before the algebraic method. Subtraction rides along for free once addition is understood: to subtract B⃗\vec B from A⃗\vec A, you simply reverse B⃗\vec B's arrow (same length, opposite direction) and add that reversed arrow to A⃗\vec A using the same triangle or parallelogram. By the end of this article you will be able to take any two forces, velocities, or displacements at any angle to each other, sketch the construction, and pull out a resultant magnitude and direction using nothing more than the law of cosines and the law of sines — the exact tool a board exam expects for a "find the resultant" question worth 3 to 5 marks.

Key takeaways
  • Triangle law: draw A⃗\vec A, then draw B⃗\vec B starting from the tip (head) of A⃗\vec A; the resultant R⃗=A⃗+B⃗\vec R = \vec A + \vec B closes the triangle, running from the tail of A⃗\vec A to the tip of B⃗\vec B.
  • Parallelogram law: draw A⃗\vec A and B⃗\vec B from the same point as two adjacent sides of a parallelogram; the resultant is the diagonal from that common point — same answer as the triangle law, just a different picture.
  • Magnitude formula: R=A2+B2+2ABcos⁡θR = \sqrt{A^2 + B^2 + 2AB\cos\theta}, where θ\theta is the angle between A⃗\vec A and B⃗\vec B.
  • Direction formula: tan⁡α=Bsin⁡θA+Bcos⁡θ\tan\alpha = \dfrac{B\sin\theta}{A + B\cos\theta}, where α\alpha is the angle the resultant makes with A⃗\vec A.
  • Subtraction is addition of the negative: A⃗−B⃗=A⃗+(−B⃗)\vec A - \vec B = \vec A + (-\vec B), so reverse B⃗\vec B's direction first, then apply the same triangle or parallelogram construction; the magnitude formula becomes ∣A⃗−B⃗∣=A2+B2−2ABcos⁡θ|\vec A - \vec B| = \sqrt{A^2+B^2-2AB\cos\theta}.
  • Vector addition is commutative (A⃗+B⃗=B⃗+A⃗\vec A+\vec B=\vec B+\vec A) and associative ((A⃗+B⃗)+C⃗=A⃗+(B⃗+C⃗)(\vec A+\vec B)+\vec C=\vec A+(\vec B+\vec C)) — the diagrams prove both directly.
  • Key idea: two vectors are combined by drawing them tip-to-tail (triangle law) or tail-to-tail as a parallelogram, and the resultant's size and direction follow from the law of cosines, R = the square root of A squared plus B squared plus 2AB cos theta, with subtraction handled by first reversing the second vector.
The core insight

The resultant of two vectors is the geometric closing side of the triangle they form tip-to-tail (or the diagonal of the parallelogram they span tail-to-tail), with magnitude R=A2+B2+2ABcos⁡θR=\sqrt{A^2+B^2+2AB\cos\theta} and direction tan⁡α=Bsin⁡θ/(A+Bcos⁡θ)\tan\alpha = B\sin\theta/(A+B\cos\theta), while subtraction is simply addition after reversing the second vector's arrow.

Where it fits in the syllabus

This is core, board-examinable content in CBSE Class 11 Physics, chapter Motion in a Plane: the prescribed scope explicitly lists "addition/subtraction (triangle and parallelogram law)" alongside scalars versus vectors, position and displacement vectors, and multiplication by a real number. It sits between "multiplication of vectors by a real number" (the previous article, which fixes what stretching or reversing a single vector means) and "resolution of vectors" (the next article, which replaces this graphical picture with the faster algebraic component method). Everything here stays within the geometric, angle-and-triangle toolkit — no components, no unit vectors i^,j^\hat i,\hat j, which the next node handles.

The physical picture

A vector is drawn as an arrow: its length represents magnitude and its direction represents, well, direction. Two vectors of the same physical kind — two forces, two velocities, two displacements — can be combined into a single equivalent vector, the resultant, and the graphical method finds that resultant purely by drawing, with the algebra entering only at the very last step to read off numbers.

Triangle law. Draw A⃗\vec A as an arrow. From the tip (arrowhead) of A⃗\vec A, draw B⃗\vec B — keeping B⃗\vec B's own length and direction unchanged, just relocating its tail to sit at A⃗\vec A's tip. The resultant R⃗\vec R is the vector from the tail of A⃗\vec A straight to the tip of B⃗\vec B, closing the triangle:

R⃗=A⃗+B⃗\vec R = \vec A + \vec B

where: A⃗\vec A and B⃗\vec B are the two vectors being added (drawn to scale, at whatever angle they actually act), and R⃗\vec R is the single equivalent vector — same physical effect as A⃗\vec A and B⃗\vec B acting together.

Parallelogram law. Draw A⃗\vec A and B⃗\vec B from the same starting point, as two adjacent sides of a parallelogram, and complete the figure. The resultant is the diagonal of the parallelogram drawn from that shared starting point. This is not a second, different rule — it is the triangle law seen from a different corner of the same figure, because the far side of the parallelogram is just B⃗\vec B relocated to A⃗\vec A's tip, which is exactly the triangle construction.

Figure
A triangle law construction on the left showing vector A followed tip to tail by vector B closing into resultant R, and a parallelogram law construction on the right showing the same two vectors from a common point with R as the diagonal
Triangle law and parallelogram law give the same resultant triangle law A B R parallelogram law A B R

The angle θ\theta between A⃗\vec A and B⃗\vec B decides everything about the resultant. Applying the law of cosines to the triangle formed gives the magnitude of R⃗\vec R, and applying the law of sines gives its direction relative to A⃗\vec A:

R=A2+B2+2ABcos⁡θR = \sqrt{A^2 + B^2 + 2AB\cos\theta}
tan⁡α=Bsin⁡θA+Bcos⁡θ\tan\alpha = \frac{B\sin\theta}{A + B\cos\theta}

where: AA and BB are the magnitudes of the two vectors, θ\theta is the angle between them (measured as they are drawn tail-to-tail), RR is the resultant's magnitude, and α\alpha is the angle the resultant makes with A⃗\vec A. Physically, this says a bigger angle between two pushes wastes more of their combined effort — at θ=0∘\theta=0^\circ (cos⁡θ=1\cos\theta=1) the vectors line up and R=A+BR=A+B, the biggest possible resultant; at θ=180∘\theta=180^\circ (cos⁡θ=−1\cos\theta=-1) they oppose and R=∣A−B∣R=|A-B|, the smallest. Vector addition obeys two algebraic properties, both visible directly in the diagrams above:

  • Commutative: A⃗+B⃗=B⃗+A⃗\vec A + \vec B = \vec B + \vec A — draw BB first then AA in the triangle and you land on the same diagonal of the parallelogram.
  • Associative: (A⃗+B⃗)+C⃗=A⃗+(B⃗+C⃗)(\vec A + \vec B) + \vec C = \vec A + (\vec B + \vec C) — grouping three vectors differently before adding still closes the same overall polygon.

Vector subtraction is defined as addition of the negative vector, where −B⃗-\vec B has the same magnitude as B⃗\vec B but points in exactly the opposite direction:

A⃗−B⃗=A⃗+(−B⃗)\vec A - \vec B = \vec A + (-\vec B)

Graphically: reverse B⃗\vec B's arrow (flip it 180∘180^\circ, keep the length), then apply the ordinary triangle or parallelogram law to add A⃗\vec A and (−B⃗)(-\vec B). Because the angle between A⃗\vec A and −B⃗-\vec B is (180∘−θ)(180^\circ-\theta), and cos⁡(180∘−θ)=−cos⁡θ\cos(180^\circ-\theta) = -\cos\theta, the magnitude formula becomes:

∣A⃗−B⃗∣=A2+B2−2ABcos⁡θ|\vec A - \vec B| = \sqrt{A^2 + B^2 - 2AB\cos\theta}

where: the symbols mean the same as before, and the only change from the addition formula is the sign in front of the 2ABcos⁡θ2AB\cos\theta term — a direct consequence of reversing one vector before adding.

Reading the resultant off a construction

The goal of this derivation is to justify, from plain triangle geometry, why the resultant of two vectors drawn tip-to-tail has magnitude R=A2+B2+2ABcos⁡θR=\sqrt{A^2+B^2+2AB\cos\theta} and makes an angle α=tan⁡−1 ⁣[Bsin⁡θ/(A+Bcos⁡θ)]\alpha=\tan^{-1}\!\left[B\sin\theta/(A+B\cos\theta)\right] with A⃗\vec A — the two formulas that turn a hand-drawn triangle into exam-ready numbers, so that a student who has only sketched the construction can still extract exact answers without measuring the page with a ruler and protractor.

Derivation AResultant magnitude and direction from the triangle law

The goal, stated fully: given two vectors A⃗\vec A and B⃗\vec B drawn tail-to-tip with angle θ\theta between their original directions (before relocating B⃗\vec B's tail), find a closed-form expression for the resultant's magnitude RR and for the angle α\alpha it makes with A⃗\vec A, using only the law of cosines and the law of sines from plane geometry — no vector components are used, keeping the derivation entirely inside the graphical method's own toolkit.

Step 1. Set up the triangle. Draw A⃗\vec A from point OO to point PP, then B⃗\vec B from PP to point QQ (tip-to-tail). The resultant R⃗=O⃗Q\vec R = \vec O Q closes triangle OPQOPQ. The interior angle of this triangle at PP is not θ\theta itself but (180∘−θ)(180^\circ-\theta), because θ\theta is the angle between A⃗\vec A and B⃗\vec B measured when both start from the same point, while the angle inside the triangle at PP is measured between A⃗\vec A continued forward and B⃗\vec B.

Step 2. Apply the law of cosines to triangle OPQOPQ for the side OQ=ROQ = R, opposite the interior angle at PP: R2=A2+B2−2ABcos⁡(180∘−θ)R^2 = A^2 + B^2 - 2AB\cos(180^\circ-\theta). Since cos⁡(180∘−θ)=−cos⁡θ\cos(180^\circ-\theta) = -\cos\theta, this becomes R2=A2+B2+2ABcos⁡θR^2 = A^2+B^2+2AB\cos\theta, and taking the square root gives R=A2+B2+2ABcos⁡θR = \sqrt{A^2+B^2+2AB\cos\theta} — the magnitude formula.

Step 3. Apply the law of sines to the same triangle to find direction. Let α\alpha be the angle at OO between R⃗\vec R and A⃗\vec A — the angle we want. The law of sines states Bsin⁡α=Rsin⁡(180∘−θ)\dfrac{B}{\sin\alpha} = \dfrac{R}{\sin(180^\circ-\theta)}, so sin⁡α=Bsin⁡(180∘−θ)R=Bsin⁡θR\sin\alpha = \dfrac{B\sin(180^\circ-\theta)}{R} = \dfrac{B\sin\theta}{R} (using sin⁡(180∘−θ)=sin⁡θ\sin(180^\circ-\theta)=\sin\theta).

Step 4. Convert to a tangent so RR cancels out of the final formula. Using cos⁡α=A+Bcos⁡θR\cos\alpha = \dfrac{A+B\cos\theta}{R} (obtainable from projecting R⃗\vec R along A⃗\vec A's direction in the same triangle) alongside sin⁡α=Bsin⁡θR\sin\alpha = \dfrac{B\sin\theta}{R}, dividing the two gives tan⁡α=Bsin⁡θA+Bcos⁡θ\tan\alpha = \dfrac{B\sin\theta}{A+B\cos\theta} — the RR in numerator and denominator cancels, so direction can be found without first computing the magnitude at all.

Step 5. Check the limiting cases. At θ=0∘\theta=0^\circ: R=A2+B2+2AB=A+BR=\sqrt{A^2+B^2+2AB}=A+B and tan⁡α=0/(A+B)=0\tan\alpha = 0/(A+B)=0, so α=0\alpha=0 — the vectors are parallel and simply add, pointing along A⃗\vec A, exactly as expected. At θ=180∘\theta=180^\circ: R=A2+B2−2AB=∣A−B∣R=\sqrt{A^2+B^2-2AB}=|A-B| and the resultant lies along whichever vector is larger — matching the everyday intuition of two opposing pushes partly cancelling.

Worked examples

Board level - resultant of two forces at 60 degrees

Two forces of magnitude A=6A = 6 N and B=8B = 8 N act on a body at an angle of 60∘60^\circ to each other. Find the magnitude and direction of the resultant force.

Step 1. Identify the known quantities: A=6A=6 N, B=8B=8 N, θ=60∘\theta=60^\circ, so cos⁡60∘=0.5\cos 60^\circ = 0.5 and sin⁡60∘=0.866\sin 60^\circ = 0.866.

Step 2. Substitute into the magnitude formula: R=A2+B2+2ABcos⁡θ=62+82+2(6)(8)(0.5)=36+64+48=148R=\sqrt{A^2+B^2+2AB\cos\theta}=\sqrt{6^2+8^2+2(6)(8)(0.5)}=\sqrt{36+64+48}=\sqrt{148}.

Step 3. Evaluate: R≈12.2R \approx 12.2 N.

Step 4. Find the direction relative to A⃗\vec A: tan⁡α=Bsin⁡θA+Bcos⁡θ=8(0.866)6+8(0.5)=6.9310=0.693\tan\alpha=\dfrac{B\sin\theta}{A+B\cos\theta}=\dfrac{8(0.866)}{6+8(0.5)}=\dfrac{6.93}{10}=0.693, so α≈34.7∘\alpha \approx 34.7^\circ.

The resultant force is approximately 12.2 N, directed about 34.7 degrees from the 6 N force, on the side toward the 8 N force.

Competitive level - sum and difference of two equal perpendicular vectors, and a follow-up angle check

Two vectors have equal magnitude A=B=10A=B=10 units and act at 90∘90^\circ to each other. Find (a) the magnitude of A⃗+B⃗\vec A+\vec B, (b) the magnitude of A⃗−B⃗\vec A-\vec B, and (c) verify that the sum and difference vectors are themselves perpendicular to each other.

Step 1. For the sum, with θ=90∘\theta=90^\circ so cos⁡90∘=0\cos 90^\circ=0: ∣A⃗+B⃗∣=A2+B2+2ABcos⁡90∘=100+100+0=200≈14.1|\vec A+\vec B|=\sqrt{A^2+B^2+2AB\cos 90^\circ}=\sqrt{100+100+0}=\sqrt{200}\approx 14.1 units.

Step 2. For the difference, the angle between A⃗\vec A and −B⃗-\vec B is 180∘−90∘=90∘180^\circ-90^\circ=90^\circ as well, since reversing a vector that is already perpendicular to A⃗\vec A keeps it perpendicular: ∣A⃗−B⃗∣=A2+B2−2ABcos⁡90∘=100+100−0=200≈14.1|\vec A-\vec B|=\sqrt{A^2+B^2-2AB\cos 90^\circ}=\sqrt{100+100-0}=\sqrt{200}\approx 14.1 units.

Step 3. So (a) and (b) are numerically equal — a special feature of equal-magnitude perpendicular vectors, since the 2ABcos⁡θ2AB\cos\theta term vanishes for both the sum and the difference when θ=90∘\theta=90^\circ, leaving A2+B2\sqrt{A^2+B^2} either way.

Step 4. Verify perpendicularity of directions in part (c) using the parallelogram picture: A⃗+B⃗\vec A+\vec B points along the diagonal that bisects the right angle between A⃗\vec A and B⃗\vec B, so it makes 45∘45^\circ with each. The difference A⃗−B⃗\vec A-\vec B points along the other diagonal of the same parallelogram (rectangle, here, since A=BA=B and θ=90∘\theta=90^\circ), which is always perpendicular to the first diagonal in a rectangle. Hence the sum and the difference, while equal in magnitude (14.1 units each), point in directions 90∘90^\circ apart.

Both the sum and the difference have magnitude approximately 14.1 units, and they point in mutually perpendicular directions. Timing note: in a competitive exam, recognize A=BA=B with θ=90∘\theta=90^\circ instantly as 2A\sqrt{2}A for both sum and difference — that shortcut (2×10=14.14\sqrt{2}\times 10 = 14.14) should take under 20 seconds, leaving the remaining time for the direction/perpendicularity reasoning rather than re-deriving the law of cosines from scratch.

Common traps

  • Placing both vectors tail-to-tail and then drawing the resultant as one of the parallelogram's sides instead of the diagonal — the sides are just A⃗\vec A and B⃗\vec B themselves, not the resultant.
  • In the triangle method, starting B⃗\vec B from the same point as A⃗\vec A instead of from A⃗\vec A's tip — that mistake actually produces the parallelogram picture's two sides, not a closed triangle.
  • For subtraction, forgetting to reverse B⃗\vec B's direction before applying the addition rule; A⃗−B⃗\vec A-\vec B is not found by connecting the tip of BB to the tip of AA without that reversal step.
  • Assuming the plain-number rules R=A+BR=A+B or R=A−BR=A-B hold for any angle — they are only the special cases θ=0∘\theta=0^\circ and θ=180∘\theta=180^\circ; every other angle needs the full A2+B2+2ABcos⁡θ\sqrt{A^2+B^2+2AB\cos\theta} expression.
  • Mixing up which angle goes into the formula: θ\theta is the angle between the vectors as drawn from a common point, not the interior angle of the triangle at the join (which is 180∘−θ180^\circ-\theta) — a very common sign slip that flips ++ to −- in the cosine term.

You should be able to…

  • Add two vectors graphically using both the triangle law and the parallelogram law, and explain why they give the same resultant.
  • Compute a resultant's magnitude and direction using R=A2+B2+2ABcos⁡θR=\sqrt{A^2+B^2+2AB\cos\theta} and tan⁡α=Bsin⁡θ/(A+Bcos⁡θ)\tan\alpha = B\sin\theta/(A+B\cos\theta) for any given angle θ\theta.
  • Construct −B⃗-\vec B (same length, reversed direction) and use it to perform vector subtraction as A⃗+(−B⃗)\vec A+(-\vec B).
  • State and justify, from the diagrams, the commutative and associative properties of vector addition.
  • Recognize and instantly evaluate the special cases: parallel (θ=0∘\theta=0^\circ, R=A+BR=A+B), antiparallel (θ=180∘\theta=180^\circ, R=∣A−B∣R=|A-B|), and perpendicular (θ=90∘\theta=90^\circ, R=A2+B2R=\sqrt{A^2+B^2}).
  • Identify the common triangle/interior-angle sign trap (θ\theta versus 180∘−θ180^\circ-\theta) before substituting into the cosine formula.

Ask the tutor: Want a step-by-step walkthrough of drawing the triangle or parallelogram construction for a specific pair of vectors and angle, or a check on which sign to use for a subtraction problem? Ask the AI tutor to work through it with you.

Why do the triangle law and the parallelogram law always give the same resultant?

Because they are the same picture, drawn from two different starting corners. In the parallelogram, A⃗\vec A and B⃗\vec B start from the same point and the diagonal is the resultant. If you slide B⃗\vec B so its tail sits at A⃗\vec A's tip instead — which is exactly what the triangle law asks you to do — you trace the far side of that same parallelogram, and the vector from the original starting point to the new tip is the identical diagonal. Nothing about the resultant changes; only which sides of the figure you choose to draw first changes.

Do I have to draw the diagram to scale, or can I just use the formulas directly?

For full marks in a board exam, draw a labelled, roughly-to-scale diagram first (it shows you understand the construction, and many mark schemes award marks for the diagram itself), then use the R=A2+B2+2ABcos⁡θR=\sqrt{A^2+B^2+2AB\cos\theta} and tan⁡α\tan\alpha formulas for the numeric answer. In a competitive exam under time pressure, a quick freehand sketch to fix the angle and check your answer is sensible, followed by direct formula substitution, is both faster and safe — the diagram is mainly there so you don't accidentally use 180∘−θ180^\circ-\theta where you meant θ\theta.

Why is vector subtraction defined as adding the negative instead of having its own separate rule?

Because it keeps the toolkit small: once you know how to reverse a vector's direction (multiplication by −1-1, covered in the previous article) and how to add two vectors (the triangle or parallelogram law), subtraction needs no new geometric idea at all — A⃗−B⃗\vec A-\vec B is just A⃗+(−B⃗)\vec A+(-\vec B). This is also why the subtraction magnitude formula looks almost identical to the addition one, just with a minus sign in the middle term: reversing B⃗\vec B flips the angle from θ\theta to 180∘−θ180^\circ-\theta, and cos⁡(180∘−θ)=−cos⁡θ\cos(180^\circ-\theta)=-\cos\theta is precisely where that sign comes from.

Is this graphical method actually used in exams, or is it only the component method next chapter that matters for calculations?

Both are examinable, and they test different things. The graphical (triangle/parallelogram) method is exactly what CBSE tests when a question says "using the parallelogram law of vector addition" or asks you to justify the commutative and associative properties with a diagram — you are expected to draw and reason geometrically. The component method in the next article is faster for numeric, multi-vector problems and is what you would actually use for a three-or-more-vector sum. Board papers commonly ask a definition-plus-diagram question from this graphical method and a calculation question using components, so both are worth mastering, not just one.

Before this

Where this leads