Quadrilaterals defined
Draw any four dots on a page, no three of them in a line, join them in order with straight edges, and you have made a quadrilateral — the general four-sided family that squares, rectangles, rhombuses, kites and trapeziums all belong to. Before the chapter can say anything special about those named shapes, it needs a precise, shared vocabulary: what counts as a side versus a diagonal, which pairs of parts are "adjacent" and which are "opposite," and why some four-sided figures are convex while others are concave. Getting this vocabulary exactly right is what lets later theorems about angle sums, diagonals and parallel sides be stated cleanly, without ambiguity about which segment is being named. This article builds that vocabulary from the ground up, using the letters of a named quadrilateral as the anchor, and closes with the one big grounded fact that falls straight out of the definitions: every simple quadrilateral's four interior angles add to exactly , proved by splitting the shape into two triangles with a single diagonal.
A quadrilateral is a simple, closed figure of four sides, four vertices and two diagonals, and splitting it with one diagonal into two triangles shows its four interior angles always sum to .
The core idea
A quadrilateral is a closed plane figure bounded by four line segments (sides), meeting at four points called vertices, and containing four interior angles. If the vertices, taken in order around the boundary, are , , , , the quadrilateral is written , with sides , , , .
The parts, precisely. Four labels do most of the work in this chapter, and every later theorem leans on them being unambiguous:
- Sides are the four boundary segments — — and vertices are the four corners where consecutive sides meet.
- Adjacent sides share a vertex (e.g. and meet at ); opposite sides do not (e.g. and ).
- Adjacent angles sit at vertices joined by a side (e.g. and ); opposite angles sit at vertices with no shared side (e.g. and ).
- Diagonals join opposite, non-adjacent vertices — and . Every simple quadrilateral has exactly two.
Simple, closed, and convex or concave. For a four-sided figure to be a quadrilateral in this chapter's sense, it must be simple — its sides do not cross each other before the boundary closes — and it must genuinely close, returning to the starting vertex. A simple quadrilateral is further either convex, when both diagonals lie fully inside the figure, or concave, when one diagonal strays partly outside because one interior angle is reflex (greater than ). A figure whose sides cross before closing is self-intersecting, and it is not a quadrilateral of this kind at all — it is excluded from the chapter entirely.
Vertex order fixes the naming. Quadrilateral names its vertices in order around the boundary, clockwise or anticlockwise, so the sides are exactly , , , . Writing the same four points as describes a different figure — usually a self-intersecting one — because and would then be read as sides, swapping roles with what were the diagonals. This single convention is why every worked problem in the chapter insists on reading vertex letters strictly in the order given.
Why it works
The angle-sum fact needs no new tools beyond what one diagonal reveals, so this section reasons it through directly rather than deriving a formula from scratch. The claim is precise enough to state as a target before proving it: for every simple quadrilateral , however irregular its four sides look, the four interior angles always add up to exactly , and the reason is that any diagonal splits the quadrilateral into exactly two triangles whose angle sums are each independently fixed at by the triangle angle-sum property already known from earlier classes.
Step 1. Draw the diagonal in quadrilateral . Because is simple, this diagonal lies inside the figure (for a convex quadrilateral) or at least connects two non-adjacent vertices cleanly, and it splits the four-sided region into exactly two triangles: and . Nothing about the sides or angles has changed — the diagonal has simply been added as a new segment, so the quadrilateral's boundary and the two triangles together cover the same region with no overlap and no gap.
Step 2. Apply the triangle angle-sum property to each piece separately. In , the three angles sum to : . In , the three angles likewise sum to : .
Step 3. Add the two equations and regroup by vertex. . But and together make up the full angle of the quadrilateral (the diagonal splits into exactly those two pieces), and and together make up the full angle . Substituting gives .
where: are the four interior angles of quadrilateral , taken at the vertices in order. This result holds for every simple quadrilateral — convex or concave — because any diagonal, drawn from any vertex, splits it into exactly two triangles whose two independent sums always combine to ; the same argument works starting from diagonal instead of .
Worked example
Problem. In quadrilateral , list (a) all four sides, (b) both diagonals, (c) the pair of angles opposite to , (d) two pairs of adjacent sides, and (e) given , , , find .
Step 1. Since the vertices are named in order , the sides are formed by consecutive letters, wrapping back to the start: , , , . That answers (a).
Step 2. Diagonals join non-adjacent (opposite) vertices. In , and are opposite, and and are opposite, so the diagonals are and . That answers (b).
Step 3. 's adjacent vertices are and (each shares a side with ), so the vertex opposite is , and the angle opposite is . That answers (c). For (d), two valid adjacent-side pairs are and (sharing vertex ), and and (sharing vertex ).
Step 4. Using the angle-sum result from the reasoning above, . Substituting the given values, , so , giving .
Answer: sides ; diagonals and ; angle opposite is ; adjacent pairs and ; and .
Competitive stretch
Problem. A quadrilateral has , and when diagonal is drawn it lies completely inside the figure, splitting it into and . Is convex or concave, and how many diagonals does it have in total?
Step 1. Recall the definitions: a quadrilateral is convex if both diagonals lie entirely inside it, and concave if at least one diagonal passes outside because some interior angle is reflex.
Step 2. Diagonal is given to lie fully inside, is not reflex, and nothing in the problem suggests any other angle is reflex or that diagonal would exit the figure. That evidence is consistent with being convex.
Step 3. Every simple quadrilateral, convex or concave, has exactly 2 diagonals — here and — since a diagonal joins each pair of non-adjacent vertices, and a four-vertex figure has exactly two such pairs.
Answer: is convex, with 2 diagonals, and .
Common traps
- Confusing "adjacent" with "opposite." Always check whether the two sides or two angles share a vertex (adjacent) or not (opposite) before answering.
- Treating a diagonal as a side. A diagonal joins non-adjacent vertices and lies inside the figure; it is never one of the four boundary sides.
- Ignoring vertex order when naming. Writing vertices out of order (e.g. instead of ) swaps which segments count as sides versus diagonals, and can describe a self-intersecting figure.
- Forgetting the angle sum works for any diagonal. Students sometimes think only one particular diagonal gives the correct split; either diagonal, or , produces two triangles whose sums add to the same .
Ask the tutor: Want to practice labelling sides, angles and diagonals on a few different quadrilaterals, or work through more angle-sum problems until the vertex-order logic feels automatic? Ask your AI tutor to sketch examples and quiz you.
Why does splitting with a diagonal always give exactly two triangles, no matter which diagonal I pick?
Any diagonal joins two non-adjacent vertices, and in a simple (non-self-intersecting) quadrilateral that single segment always divides the interior into exactly two regions, each bounded by three sides — two original sides of the quadrilateral plus the diagonal itself. Whether you use or , you get two triangles, and each triangle's angles sum to by the triangle angle-sum property, so the total is always either way.
Is a quadrilateral with sides that cross each other still called concave?
No. A concave quadrilateral is still simple — its sides never cross — it just has one interior angle greater than , which pushes one diagonal partly outside the boundary. A figure whose sides actually cross before the shape closes is called self-intersecting, and it is a different, more unusual case that this chapter does not study as a quadrilateral at all.
Do I need to memorise which pairs of vertices are opposite, or can I always work it out?
You can always work it out from the naming order: in a quadrilateral , the vertices are listed going around the boundary, so each vertex's two neighbours in that list are its adjacent vertices, and the one remaining vertex is its opposite. For , the neighbours are and , so is opposite ; the same logic gives and as opposite each other. No separate memorising is needed once you trust the order.