Quadrilateral from adjacent sides
Give a draughtsman just two touching sides of a four-sided field and three of its corner angles, and the whole shape can still be pinned down exactly — no fourth side length needed. This is the "2 adjacent sides + 3 angles" method in the ICSE Class 8 Constructions chapter, and it is the most angle-driven of the standard quadrilateral constructions: almost the entire figure is built by turning a protractor through known angles rather than by swinging compass arcs between fixed lengths. The two given sides, meeting at a shared vertex, fix three of the four corners immediately. The remaining two angles do not measure out a length at all — instead they aim two rays into the page, and the last vertex appears wherever those rays happen to cross. That single idea, a vertex found by intersection rather than by measurement, is what makes this method distinct from every other construction in the chapter, and it is exactly what this article unpacks, checks, and drills.
Two adjacent sides and their included angle fix three vertices of the quadrilateral directly, while the other two given angles aim two rays from those vertices whose intersection point fixes the fourth vertex, with the angle-sum property available as a built-in accuracy check.
The core idea
Adjacent sides share a vertex. In quadrilateral , sides and are adjacent because they meet at . Given their lengths and the included angle between them, points , , and can be plotted right away: draw , then at turn through and mark off along the new ray. Three of the four vertices exist before a single length for or is ever used.
The other two angles aim rays, not lengths. To close the figure, the problem supplies (between and ) and (between and ). Each of these angles is constructed at a vertex that is already fixed, and each produces a ray pointing toward the missing vertex — but with no distance marked on it, because and were never given. The two rays are drawn generously long and left to meet on their own.
Vertex is wherever the two rays cross. This is the one genuinely new idea in this construction method:
where: is the angle included between the two given sides, and are the two remaining given angles, and is the intersection point of the rays they generate. Contrast this with the "3 sides + 2 angles" method (built earlier in the same chapter), where every vertex is found by measuring a known length along a ray with a compass. Here the last vertex carries no pre-measured length at all — and are outputs of the drawing, not inputs to it.
Why the fourth angle is fixed once the other three are known
Locating by intersecting two rays feels like it could produce almost any shape, so it is worth confirming that the result is not arbitrary: once , , and are chosen, the fourth angle of the finished quadrilateral is already determined, and checking it against that prediction is the standard way to catch a construction error before submitting the answer.
Step 1. Every simple quadrilateral, convex or not, has interior angles that add to — this is the angle-sum property proved earlier in the course by splitting the quadrilateral into two triangles along a diagonal, each contributing . So for any quadrilateral , is guaranteed, regardless of the particular side lengths or which construction method built it.
Step 2. In this construction, , , and are chosen by the problem and drawn exactly with a protractor before is even found. The angle-sum property therefore predicts in advance, purely by subtraction: , with no drawing required to know this value.
Step 3. After the rays from and are drawn and their crossing point is marked, the actual angle at in the finished figure can be measured with a protractor. If the construction was accurate, that measured angle will match the predicted from Step 2, typically within a degree or two of drawing error.
Step 4. This gives a genuine, independent check: the predicted comes from arithmetic done before any ray is drawn, while the measured comes from the physical intersection point. Agreement between the two confirms that the rays were opened on the correct side of each side line and extended far enough to meet correctly — a mismatch of more than a couple of degrees means a ray was likely drawn in the wrong direction.
Worked example
Construct quadrilateral in which cm, cm, , , and . Predict before constructing, then verify it.
Step 1. Predict using the angle-sum property before drawing anything: .
Step 2. Draw side cm with a ruler, then at construct with a protractor, where is the ray for side . Along , mark cm to fix point . Points , , are now plotted.
Step 3. At , construct , where is a ray toward ; draw it long. At , construct , where is a ray toward ; draw it long too. Mark the point where and cross as , and join and .
Step 4. Measure the constructed with a protractor. It should read close to the Step 1 prediction of , confirming the construction is accurate. Final answer: is completed with , matching the angle-sum prediction, and all four angles sum to .
Competitive stretch
If instead cm, cm, , , and (the second Pass-1 example, relabelled), the same subtraction gives before drawing a single ray — a useful habit before every construction of this type, since it turns the final measurement into a check rather than a guess.
Common traps
- Drawing the two "free" rays too short, so they never meet on the page — always extend rays generously since is found only by intersection.
- Opening the protractor on the wrong side of a side line, which sends a ray away from where it should meet the other ray and produces no valid quadrilateral at all.
- Marking off a length for or with a compass — these lengths are not given; they must emerge naturally from where the rays cross.
- Skipping the angle-sum prediction, which is the fastest way to catch a construction error: compute first, then confirm the measured angle matches.
Ask the tutor: Want a side-by-side comparison of all four quadrilateral-construction methods in this chapter, so you can spot which one to use from the given data alone?
Why don't we just mark off compass lengths for AD and CD like the other construction methods do?
Because this method deliberately does not give you those lengths — only two adjacent sides and three angles are supplied. If you tried to mark a length for or with a compass, you would be inventing a number the problem never gave you, and the resulting quadrilateral would not satisfy the stated angle conditions. The whole point of this method is that is derived, not measured: it is wherever the two angle-defined rays happen to cross.
What if the two rays from A and C don't cross no matter how far I extend them?
Check the direction each protractor angle was opened in — it is easy to open or on the wrong side of the reference side, sending the ray away from the other one instead of toward it. Compare against your rough sketch, which should show roughly where ought to lie relative to , , and . If both angles are opened correctly, on a genuine quadrilateral problem the rays will always meet; a persistent non-meeting is nearly always a direction error, not a data error.
Do I have to compute angle D with the 360 degree rule, or can I just measure it after drawing?
You can measure it after drawing, and many students do only that. But computing first, before touching a ruler, is far more useful: it gives you a target to check your finished drawing against. If your measured is off by more than a couple of degrees from the prediction, you know a ray was likely opened incorrectly, and you can find the error before losing marks in an exam setting.