Quadrilateral from adjacent sides

Give a draughtsman just two touching sides of a four-sided field and three of its corner angles, and the whole shape can still be pinned down exactly — no fourth side length needed. This is the "2 adjacent sides + 3 angles" method in the ICSE Class 8 Constructions chapter, and it is the most angle-driven of the standard quadrilateral constructions: almost the entire figure is built by turning a protractor through known angles rather than by swinging compass arcs between fixed lengths. The two given sides, meeting at a shared vertex, fix three of the four corners immediately. The remaining two angles do not measure out a length at all — instead they aim two rays into the page, and the last vertex appears wherever those rays happen to cross. That single idea, a vertex found by intersection rather than by measurement, is what makes this method distinct from every other construction in the chapter, and it is exactly what this article unpacks, checks, and drills.

The core insight

Two adjacent sides and their included angle fix three vertices of the quadrilateral directly, while the other two given angles aim two rays from those vertices whose intersection point fixes the fourth vertex, with the angle-sum property ∠A+∠B+∠C+∠D=360∘\angle A + \angle B + \angle C + \angle D = 360^\circ available as a built-in accuracy check.

The core idea

Adjacent sides share a vertex. In quadrilateral ABCDABCD, sides ABAB and BCBC are adjacent because they meet at BB. Given their lengths and the included angle ∠B\angle B between them, points AA, BB, and CC can be plotted right away: draw ABAB, then at BB turn through ∠B\angle B and mark off BCBC along the new ray. Three of the four vertices exist before a single length for ADAD or CDCD is ever used.

The other two angles aim rays, not lengths. To close the figure, the problem supplies ∠A\angle A (between ABAB and ADAD) and ∠C\angle C (between CBCB and CDCD). Each of these angles is constructed at a vertex that is already fixed, and each produces a ray pointing toward the missing vertex DD — but with no distance marked on it, because ADAD and CDCD were never given. The two rays are drawn generously long and left to meet on their own.

Vertex DD is wherever the two rays cross. This is the one genuinely new idea in this construction method:

∠B fixes A, B, C    ⟶    ∠A and ∠C aim two rays    ⟶    D=ray from A∩ray from C\angle B \text{ fixes } A,\, B,\, C \;\;\longrightarrow\;\; \angle A \text{ and } \angle C \text{ aim two rays} \;\;\longrightarrow\;\; D = \text{ray from } A \cap \text{ray from } C

where: ∠B\angle B is the angle included between the two given sides, ∠A\angle A and ∠C\angle C are the two remaining given angles, and DD is the intersection point of the rays they generate. Contrast this with the "3 sides + 2 angles" method (built earlier in the same chapter), where every vertex is found by measuring a known length along a ray with a compass. Here the last vertex carries no pre-measured length at all — ADAD and CDCD are outputs of the drawing, not inputs to it.

Figure
Quadrilateral A B C D built from side A B, included angle B, side B C, then two rays from A and C crossing at D
Vertex D is found where two rays intersect A B C D angle B fixes A, B, C ray from A, angle A ray from C, angle C Rays from A and C are drawn long and meet at D — no length for AD or CD is given

Why the fourth angle is fixed once the other three are known

Locating DD by intersecting two rays feels like it could produce almost any shape, so it is worth confirming that the result is not arbitrary: once ∠A\angle A, ∠B\angle B, and ∠C\angle C are chosen, the fourth angle ∠D\angle D of the finished quadrilateral is already determined, and checking it against that prediction is the standard way to catch a construction error before submitting the answer.

Step 1. Every simple quadrilateral, convex or not, has interior angles that add to 360∘360^\circ — this is the angle-sum property proved earlier in the course by splitting the quadrilateral into two triangles along a diagonal, each contributing 180∘180^\circ. So for any quadrilateral ABCDABCD, ∠A+∠B+∠C+∠D=360∘\angle A + \angle B + \angle C + \angle D = 360^\circ is guaranteed, regardless of the particular side lengths or which construction method built it.

Step 2. In this construction, ∠A\angle A, ∠B\angle B, and ∠C\angle C are chosen by the problem and drawn exactly with a protractor before DD is even found. The angle-sum property therefore predicts ∠D\angle D in advance, purely by subtraction: ∠D=360∘−(∠A+∠B+∠C)\angle D = 360^\circ - (\angle A + \angle B + \angle C), with no drawing required to know this value.

Step 3. After the rays from AA and CC are drawn and their crossing point DD is marked, the actual angle at DD in the finished figure can be measured with a protractor. If the construction was accurate, that measured angle will match the predicted ∠D\angle D from Step 2, typically within a degree or two of drawing error.

Step 4. This gives a genuine, independent check: the predicted ∠D\angle D comes from arithmetic done before any ray is drawn, while the measured ∠D\angle D comes from the physical intersection point. Agreement between the two confirms that the rays were opened on the correct side of each side line and extended far enough to meet correctly — a mismatch of more than a couple of degrees means a ray was likely drawn in the wrong direction.

Worked example

Construct quadrilateral ABCDABCD in which AB=5.0AB = 5.0 cm, BC=4.5BC = 4.5 cm, ∠A=100∘\angle A = 100^\circ, ∠B=80∘\angle B = 80^\circ, and ∠C=95∘\angle C = 95^\circ. Predict ∠D\angle D before constructing, then verify it.

Step 1. Predict ∠D\angle D using the angle-sum property before drawing anything: ∠D=360∘−(∠A+∠B+∠C)=360∘−(100∘+80∘+95∘)=360∘−275∘=85∘\angle D = 360^\circ - (\angle A + \angle B + \angle C) = 360^\circ - (100^\circ + 80^\circ + 95^\circ) = 360^\circ - 275^\circ = 85^\circ.

Step 2. Draw side AB=5.0AB = 5.0 cm with a ruler, then at BB construct ∠ABX=80∘\angle ABX = 80^\circ with a protractor, where BXBX is the ray for side BCBC. Along BXBX, mark BC=4.5BC = 4.5 cm to fix point CC. Points AA, BB, CC are now plotted.

Step 3. At AA, construct ∠BAY=100∘\angle BAY = 100^\circ, where AYAY is a ray toward DD; draw it long. At CC, construct ∠BCZ=95∘\angle BCZ = 95^\circ, where CZCZ is a ray toward DD; draw it long too. Mark the point where AYAY and CZCZ cross as DD, and join ADAD and CDCD.

Step 4. Measure the constructed ∠D\angle D with a protractor. It should read close to the Step 1 prediction of 85∘85^\circ, confirming the construction is accurate. Final answer: ABCDABCD is completed with ∠D≈85∘\angle D \approx 85^\circ, matching the angle-sum prediction, and all four angles sum to 360∘360^\circ.

Competitive stretch

If instead AB=4.0AB = 4.0 cm, BC=5.5BC = 5.5 cm, ∠P=A=85∘\angle P{=}A = 85^\circ, ∠B=90∘\angle B = 90^\circ, and ∠C=100∘\angle C = 100^\circ (the second Pass-1 example, relabelled), the same subtraction gives ∠D=360∘−(85∘+90∘+100∘)=85∘\angle D = 360^\circ - (85^\circ + 90^\circ + 100^\circ) = 85^\circ before drawing a single ray — a useful habit before every construction of this type, since it turns the final measurement into a check rather than a guess.

Common traps

  • Drawing the two "free" rays too short, so they never meet on the page — always extend rays generously since DD is found only by intersection.
  • Opening the protractor on the wrong side of a side line, which sends a ray away from where it should meet the other ray and produces no valid quadrilateral at all.
  • Marking off a length for ADAD or CDCD with a compass — these lengths are not given; they must emerge naturally from where the rays cross.
  • Skipping the angle-sum prediction, which is the fastest way to catch a construction error: compute ∠D=360∘−(∠A+∠B+∠C)\angle D = 360^\circ - (\angle A+\angle B+\angle C) first, then confirm the measured angle matches.

Ask the tutor: Want a side-by-side comparison of all four quadrilateral-construction methods in this chapter, so you can spot which one to use from the given data alone?

Why don't we just mark off compass lengths for AD and CD like the other construction methods do?

Because this method deliberately does not give you those lengths — only two adjacent sides and three angles are supplied. If you tried to mark a length for ADAD or CDCD with a compass, you would be inventing a number the problem never gave you, and the resulting quadrilateral would not satisfy the stated angle conditions. The whole point of this method is that DD is derived, not measured: it is wherever the two angle-defined rays happen to cross.

What if the two rays from A and C don't cross no matter how far I extend them?

Check the direction each protractor angle was opened in — it is easy to open ∠A\angle A or ∠C\angle C on the wrong side of the reference side, sending the ray away from the other one instead of toward it. Compare against your rough sketch, which should show roughly where DD ought to lie relative to AA, BB, and CC. If both angles are opened correctly, on a genuine quadrilateral problem the rays will always meet; a persistent non-meeting is nearly always a direction error, not a data error.

Do I have to compute angle D with the 360 degree rule, or can I just measure it after drawing?

You can measure it after drawing, and many students do only that. But computing ∠D=360∘−(∠A+∠B+∠C)\angle D = 360^\circ - (\angle A+\angle B+\angle C) first, before touching a ruler, is far more useful: it gives you a target to check your finished drawing against. If your measured ∠D\angle D is off by more than a couple of degrees from the prediction, you know a ray was likely opened incorrectly, and you can find the error before losing marks in an exam setting.

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Where this leads