Buoyancy and Archimedes' principle

Drop a stone into a bucket of water and it feels lighter the moment it goes under, even though its true weight has not changed by a single gram. Push a plastic ball underwater and let go, and it shoots back up. Slide a massive steel ship into the sea and, astonishingly, it floats. All three observations are explained by one idea: a fluid pushes upward on anything immersed in it, with a force that depends only on how much fluid gets shoved out of the way. That upward push is called buoyancy or upthrust, and Archimedes' principle gives its exact size: the upthrust equals the weight of the fluid displaced. This single rule, discovered over two thousand years ago in a bathtub in Syracuse, is the engine behind spring-balance experiments that measure density, behind why a coin sinks but a hollow steel hull does not, and behind every ship, submarine and hot-air balloon ever built. This article states the principle, works through the three density cases that decide sinking, hovering and floating, and solves the standard ICSE numericals for upthrust and apparent weight.

The core insight

A fluid pushes up on any immersed body with an upthrust equal to the weight of the fluid the body displaces, and whether the body sinks, hovers, or floats depends purely on comparing its density with the fluid's density.

The core idea

Why the push exists. Pressure in a fluid increases with depth, because the fluid higher up presses down on the fluid below it. So the pressure pushing up on the bottom face of a submerged body is always greater than the pressure pushing down on its top face. The two forces do not cancel; the mismatch is a net force directed straight upward — the buoyant force or upthrust, FBF_B. This happens for any fluid, liquid or gas, and for any shape of body, though the size of the effect is easiest to see for liquids because their density is so much higher than air's.

What Archimedes' principle says. When a body is partly or wholly immersed in a fluid, it experiences an upthrust equal to the weight of the fluid it displaces:

FB=Vdisplaced×ρfluid×gF_B = V_{\text{displaced}} \times \rho_{\text{fluid}} \times g

where: FBF_B is the upthrust in newtons, VdisplacedV_{\text{displaced}} is the volume of fluid pushed aside (equal to the immersed volume of the body), ρfluid\rho_{\text{fluid}} is the density of the fluid in kg/m3\text{kg/m}^3, and g=9.8 m/s2g = 9.8\ \text{m/s}^2. Notice what is absent from this formula: the body's own material, its own weight, its own density. Upthrust cares only about how much fluid got displaced — a solid gold block and a hollow plastic block of the same volume, fully immersed, feel exactly the same upthrust.

The three-case picture. Comparing FBF_B (upthrust) with WW (the body's true weight) sorts every immersed body into one of three behaviours, and the syllabus expects all three to be explained, not just calculated.

Figure
Three glasses of water showing a dense object sunk at the bottom a neutral object suspended in the middle and a light object floating with part of it above the surface
Density comparison decides sink, hover, or float density body greater than fluid sinks: F_B less than W density body = fluid hovers: F_B = W density body less than fluid floats: F_B = W, partly out

Case I — body sinks. If the body's density exceeds the fluid's density (dbody>dfluidd_{\text{body}} > d_{\text{fluid}}), the upthrust when fully immersed is smaller than the true weight, FB<WF_B < W, and the body sinks. It still feels the upthrust, so on a spring balance it seems to lose weight: apparent weight = true weight minus FBF_B. This weight loss is exactly how the Relative Density of a solid is found experimentally.

Case II — body hovers, fully submerged. If the densities are equal (dbody=dfluidd_{\text{body}} = d_{\text{fluid}}), then FB=WF_B = W everywhere inside the fluid, and the body stays suspended at whatever depth it is placed, with zero apparent weight.

Case III — body floats. If the body is less dense than the fluid, it cannot stay fully submerged; it rises until only part of its volume sits below the surface, just enough for the upthrust from that submerged part to balance the entire weight. (The exact relation between the densities and the submerged fraction is the topic of floatation, covered separately — here it is enough to know why partial immersion happens.)

Derivation AUpthrust from Archimedes' principle applied to a fully immersed block

The goal is to show, starting from nothing more than "pressure increases with depth" and the definition of pressure as force per area, exactly why the net upward force on a fully immersed rectangular block equals the weight of the fluid it displaces — turning the stated principle into a formula you can trust rather than just memorise.

Step 1. Set up the block. Take a rectangular block of cross-sectional area AA and height hh, fully immersed in a fluid of density ρ\rho, with its top face at depth h1h_1 below the surface and its bottom face at depth h2=h1+hh_2 = h_1 + h. Only the top and bottom faces matter for a vertical net force; the pressure on the side faces pushes sideways and cancels out by symmetry.

Step 2. Write the pressure at each face. Fluid pressure at depth dd is P=ρgdP = \rho g d, so the pressure on top is P1=ρgh1P_1 = \rho g h_1 and the pressure on the bottom is P2=ρgh2P_2 = \rho g h_2. Since h2>h1h_2 > h_1, we already know P2>P1P_2 > P_1: the bottom feels more pressure than the top.

Step 3. Convert pressures to forces. Force equals pressure times area, so the downward force on the top face is F1=P1A=ρgh1AF_1 = P_1 A = \rho g h_1 A and the upward force on the bottom face is F2=P2A=ρgh2AF_2 = P_2 A = \rho g h_2 A. The net vertical force is upward, of size FB=F2−F1=ρgA(h2−h1)=ρgAhF_B = F_2 - F_1 = \rho g A (h_2 - h_1) = \rho g A h.

Step 4. Recognise the displaced volume. The product AhA h is exactly the volume of the block, which equals the volume of fluid displaced, VdisplacedV_{\text{displaced}}. So FB=ρgVdisplaced=Vdisplaced×ρfluid×gF_B = \rho g V_{\text{displaced}} = V_{\text{displaced}} \times \rho_{\text{fluid}} \times g — the weight of the displaced fluid. This confirms Archimedes' principle for the simplest shape, and the same conclusion extends (by treating any solid as built from many thin vertical columns) to a body of any shape. Verified: for ρ=1000 kg/m3\rho = 1000\ \text{kg/m}^3, A=0.1 m2A = 0.1\ \text{m}^2, h1=0.5 mh_1 = 0.5\ \text{m}, h=0.2 mh = 0.2\ \text{m}, g=9.8 m/s2g = 9.8\ \text{m/s}^2: F1=490 NF_1 = 490\ \text{N}, F2=686 NF_2 = 686\ \text{N}, FB=196 NF_B = 196\ \text{N}, and directly ρgAh=1000×9.8×0.1×0.2=196 N\rho g A h = 1000 \times 9.8 \times 0.1 \times 0.2 = 196\ \text{N} — matches.

Worked example

A solid block of volume 2×10−3 m32 \times 10^{-3}\ \text{m}^3 and true weight 25 N25\ \text{N} is lowered into water (density 1000 kg/m31000\ \text{kg/m}^3, g=9.8 m/s2g = 9.8\ \text{m/s}^2) until it is fully immersed. Find (a) the upthrust on the block, (b) its apparent weight while immersed, and (c) which case (sink, hover, or float) it belongs to.

Step 1. Find the volume of water displaced. Since the block is fully immersed, the displaced volume equals the block's own volume: Vdisplaced=2×10−3 m3V_{\text{displaced}} = 2 \times 10^{-3}\ \text{m}^3.

Step 2. Apply Archimedes' principle to get the upthrust. FB=Vdisplaced×ρwater×g=2×10−3×1000×9.8=19.6 NF_B = V_{\text{displaced}} \times \rho_{\text{water}} \times g = 2\times10^{-3} \times 1000 \times 9.8 = 19.6\ \text{N}.

Step 3. Find the apparent weight. Apparent weight equals true weight minus upthrust: apparent weight =25−19.6=5.4 N= 25 - 19.6 = 5.4\ \text{N}. Since the apparent weight is positive (not zero, not negative), the spring balance would indeed read a smaller but non-zero value while the block hangs immersed.

Step 4. Identify the case. Because the upthrust (19.6 N19.6\ \text{N}) is less than the true weight (25 N25\ \text{N}), FB<WF_B < W, so the block is denser than water and, if released, would sink — this is Case I.

The upthrust is 19.6 N, the apparent weight is 5.4 N, and the block belongs to Case I (it would sink).

Competitive stretch

The same block, still weighing 25 N25\ \text{N} in air, is now made of a lighter material so that only 0.9×10−3 m30.9\times10^{-3}\ \text{m}^3 of it needs to be submerged for the upthrust to balance its weight exactly (Case III, floating). Check: FB=0.9×10−3×1000×9.8=8.82 NF_B = 0.9\times10^{-3} \times 1000 \times 9.8 = 8.82\ \text{N} — this does not equal 25 N25\ \text{N}, which is exactly the kind of quick sanity check worth running: if the computed upthrust for the stated submerged volume does not match the weight, the body has not yet reached its floating equilibrium, and more of it must go under (or the numbers given describe a different, non-floating scenario).

Common traps

  • Treating upthrust as depending on the body's material. It depends only on the fluid displaced — a lead ball and a wooden ball of the same volume, fully immersed, feel the same FBF_B.
  • Using total volume instead of immersed volume. Only the submerged part of the body displaces fluid; for a partly immersed floating body, use the immersed volume, not the whole volume.
  • Assuming "heavier always sinks." It is density, not absolute weight, that decides — a massive ship floats because its overall density (including the air inside its hull) is less than water's, while a small dense pebble sinks.
  • Mistaking zero apparent weight for zero upthrust. In Case II the apparent weight is zero, but the upthrust is not zero — it exactly equals the true weight, which is precisely why the apparent weight vanishes.

Ask the tutor: Want to work through a trickier apparent-weight or floating-body numerical, or check which of the three cases a given problem falls under?

Why does upthrust not depend on how deep the body is, only on the volume immersed?

Upthrust comes from the difference in pressure between the top and bottom faces of the immersed body, and that difference depends on the height of the body (how far apart the two faces are), not on how deep the whole body sits. Push the same fully immersed block deeper and both faces feel more pressure, but the gap between them stays the same, so FBF_B stays the same. Only the immersed volume — which fixes how much fluid is displaced — changes the upthrust.

If a ship is made of steel, which is denser than water, how does it float?

Density comparison is about the body as a whole, not the raw material. A ship's hull encloses a huge volume of air, so the average density of "steel hull plus air inside" is much lower than the density of solid steel — low enough to be less than water's density. The ship therefore floats by Case III, sinking low enough that the upthrust on its submerged hull equals its total weight (hull, engines, cargo and all).

How exactly is the loss-of-weight method used to find Relative Density with a spring balance?

A solid denser than water is first weighed hanging in air (true weight) and then weighed again while fully immersed in water (apparent weight). The difference, true weight minus apparent weight, is the upthrust, which by Archimedes' principle equals the weight of water displaced — and since the body is fully immersed, that displaced volume equals the body's own volume. Dividing the body's true weight by this "loss of weight" gives the Relative Density directly, because both quantities scale with the same volume, leaving only the density ratio.

Before this

Where this leads