Newton's second law: force, momentum and impulse

A cricket bat meets a ball for barely a hundredth of a second, yet it can send the ball back the way it came at almost the same speed it arrived — reversing a chunk of momentum large enough to leave your palms stinging through the gloves. Newton's first law only tells us a force is needed to change motion; it says nothing about how much force produces how much change. The second law fixes that gap with a single precise statement: force is the rate at which momentum changes. From that one idea falls the everyday F⃗=ma⃗\vec F = m\vec a used in every mechanics problem, the axis-by-axis bookkeeping of Fx=maxF_x = ma_x, and the impulse–momentum relation that explains why airbags, cricket gloves and bent knees on landing all work the same way — by stretching contact time to shrink peak force. This article builds the second law from momentum up, works two connected numerical examples, and lists the sign and unit traps that lose the most marks.

The core insight

Newton's second law says force is the rate of change of momentum, F⃗=dp⃗/dt\vec F = d\vec p/dt, which for a constant mass reduces to F⃗=ma⃗\vec F = m\vec a and rearranges into the impulse–momentum relation F⃗ Δt=Δp⃗\vec F\,\Delta t = \Delta\vec p.

The core idea

Momentum first. Linear momentum bundles mass and velocity into one vector,

p⃗=mv⃗\vec p = m\vec v

where: mm is mass in kg, v⃗\vec v is velocity in m/s, and p⃗\vec p is momentum in kg·m/s. It is momentum, not velocity alone, that a force actually changes — a heavy truck and a light scooter at the same speed do not respond to the same push in the same way.

The law itself. Newton's second law states that the net force on a body equals the rate at which its momentum changes, and points in the same direction as that change:

F⃗=dp⃗dt\vec F = \frac{d\vec p}{dt}

The newton is defined precisely so that no extra constant of proportionality is needed here — a force of 1 N1\ \text{N} produces a momentum change of 1 kg ⋅ m/s1\ \text{kg}\,\cdot\,\text{m/s} every second.

Constant mass gives F=maF = ma. Almost every school problem holds mass fixed, so the derivative falls only on velocity:

F⃗=d(mv⃗)dt=mdv⃗dt=ma⃗\vec F = \frac{d(m\vec v)}{dt} = m\frac{d\vec v}{dt} = m\vec a

where: a⃗\vec a is acceleration in m/s². This is the familiar working form, and it applies independently along each axis, Fx=maxF_x = ma_x, Fy=mayF_y = ma_y, Fz=mazF_z = ma_z — a force along yy never shows up in the xx-equation.

Impulse links force and time. Rearranging the general law over a finite interval gives

F⃗ Δt=Δp⃗\vec F\,\Delta t = \Delta\vec p

The quantity F⃗ Δt\vec F\,\Delta t is called impulse; it is numerically equal to the momentum change the force produces, whether the force is steady or, as in a bat striking a ball, a brief and varying spike. (The syllabus notes only as background that relativistic momentum is p⃗=m0v⃗/1−v2/c2\vec p = m_0\vec v/\sqrt{1-v^2/c^2}; F⃗=ma⃗\vec F = m\vec a is its low-speed limit, and no relativistic numericals are set here.)

Figure
A force versus time graph showing a tall narrow spike and a short wide bump with equal shaded areas, both areas labelled equal impulse and equal change in momentum, illustrating that a smaller force over a longer time produces the same effect as a larger force over a shorter time
Same impulse, two ways: tall and narrow, or short and wide time t force F rigid contact — large F, small Δt padded contact — small F, large Δt Shaded area = impulse = Δp — equal for both curves

Newton's second law and the impulse-momentum relation

Deriving the impulse–momentum relation from the second law, and using it to show that stretching the contact time of a collision lowers the peak force needed for a fixed momentum change, is the single most useful piece of algebra this topic offers, since it explains cricket gloves, airbags and bent-knee landings with the same three lines.

Step 1. Start from the general form of the second law, F⃗=dp⃗/dt\vec F = d\vec p/dt, which holds whether or not the force is constant during the interval — this generality matters because a bat's push on a ball is not steady, it rises and falls within milliseconds.

Step 2. Multiply both sides by the small time interval dtdt and integrate from the start of contact (t1t_1, momentum p⃗1\vec p_1) to the end (t2t_2, momentum p⃗2\vec p_2): ∫t1t2F⃗ dt=∫p⃗1p⃗2dp⃗=p⃗2−p⃗1=Δp⃗\int_{t_1}^{t_2}\vec F\,dt = \int_{\vec p_1}^{\vec p_2} d\vec p = \vec p_2 - \vec p_1 = \Delta\vec p. The left side, ∫F⃗ dt\int \vec F\,dt, is defined as the impulse; for a school-level treatment we replace the varying force by its time-average F⃗avg\vec F_{\text{avg}} over the interval Δt=t2−t1\Delta t = t_2 - t_1, giving the working relation F⃗avg Δt=Δp⃗\vec F_{\text{avg}}\,\Delta t = \Delta\vec p.

Step 3. Read off the consequence for a fixed momentum change. If Δp\Delta p is set by the situation — say, a ball's velocity must reverse — then Favg=Δp/ΔtF_{\text{avg}} = \Delta p/\Delta t shows FavgF_{\text{avg}} and Δt\Delta t are inversely related: doubling the contact time halves the average force needed to produce the same Δp\Delta p.

Step 4. Apply this to padding and cushioning. A cricket glove, an airbag, or bending your knees on landing all work by increasing Δt\Delta t for the same Δp\Delta p, which lowers FavgF_{\text{avg}} and reduces the chance of injury — the physics is entirely contained in Favg Δt=Δp⃗F_{\text{avg}}\,\Delta t = \Delta\vec p, no new law is needed.

Worked example

A cricket ball of mass 0.16 kg0.16\ \text{kg} moving at 20 m/s20\ \text{m/s} is struck by a bat and rebounds along the same line at 18 m/s18\ \text{m/s}, with bat–ball contact lasting 0.01 s0.01\ \text{s}. (a) Find the average force on the ball. (b) If a padded practice net instead stretched the contact time to 0.04 s0.04\ \text{s} for the same speed change, find the new average force.

Step 1. Take the ball's initial direction as positive. Initial momentum pi=mu=0.16×20=3.2 kg ⋅ m/sp_i = mu = 0.16 \times 20 = 3.2\ \text{kg}\,\cdot\,\text{m/s}. Final momentum, with the ball reversing direction, pf=mv=0.16×(−18)=−2.88 kg ⋅ m/sp_f = mv = 0.16 \times (-18) = -2.88\ \text{kg}\,\cdot\,\text{m/s}.

Step 2. Change in momentum: Δp=pf−pi=−2.88−3.2=−6.08 kg ⋅ m/s\Delta p = p_f - p_i = -2.88 - 3.2 = -6.08\ \text{kg}\,\cdot\,\text{m/s}. This is the same Δp\Delta p for both parts (a) and (b), since the ball's speed change is identical in each — only the contact time differs.

Step 3. Part (a): using F Δt=ΔpF\,\Delta t = \Delta p with Δt=0.01 s\Delta t = 0.01\ \text{s}, F=Δp/Δt=−6.08/0.01=−608 NF = \Delta p/\Delta t = -6.08/0.01 = -608\ \text{N}, magnitude 608 N608\ \text{N}, directed back toward the bowler.

Step 4. Part (b): the same Δp=−6.08 kg ⋅ m/s\Delta p = -6.08\ \text{kg}\,\cdot\,\text{m/s} now acts over Δt=0.04 s\Delta t = 0.04\ \text{s}, four times longer, so F=−6.08/0.04=−152 NF = -6.08/0.04 = -152\ \text{N} — exactly one quarter of the rigid-bat force, confirming that quadrupling contact time quarters the average force for the same momentum change.

The average force is 608 N608\ \text{N} for the 0.01 s0.01\ \text{s} contact and 152 N152\ \text{N} for the 0.04 s0.04\ \text{s} contact.

Common traps

  • Treating F=maF = ma as the definition of force, forgetting it is only the constant-mass special case of F⃗=dp⃗/dt\vec F = d\vec p/dt.
  • Dropping the sign when a body reverses direction: a ball bouncing back needs a negative velocity relative to its initial direction, not "same speed, so no change in momentum."
  • Confusing impulse (a single event, unit N·s = kg·m/s, numerically equal to Δp\Delta p) with force itself (unit N) — they are related but not the same quantity.
  • Applying Fx=maxF_x = ma_x with a force or acceleration component from the wrong axis mixed in — each axis equation is independent.

Ask the tutor: Want to work through a two-body collision or see how the impulse-momentum relation connects to Newton's third law? Ask the AI tutor for a guided problem.

Why does F equal ma if the real law is about momentum

Because in almost every school problem the mass of the object stays fixed while it moves. Starting from F⃗=dp⃗/dt=d(mv⃗)/dt\vec F = d\vec p/dt = d(m\vec v)/dt, a constant mm can be pulled out of the derivative, leaving F⃗=m(dv⃗/dt)=ma⃗\vec F = m(d\vec v/dt) = m\vec a. The momentum form is the general law; F=maF = ma is what it becomes once you assume mass does not change, which covers essentially every situation in this syllabus.

Why does a longer contact time reduce injury if the ball's momentum change is exactly the same either way

The momentum change Δp\Delta p is fixed by how much the velocity must change, and that does not depend on how the collision happens. But the relation Favg Δt=ΔpF_{\text{avg}}\,\Delta t = \Delta p shows that for a fixed Δp\Delta p, force and time trade off inversely. A padded glove or an airbag does not reduce the momentum change at all — it stretches the time over which that same change happens, which directly lowers the average force your body feels, exactly as the worked example shows for the ball's Δp\Delta p staying at −6.08 kg ⋅ m/s-6.08\ \text{kg}\,\cdot\,\text{m/s} while the force dropped from 608 N608\ \text{N} to 152 N152\ \text{N}.

Is impulse just another name for force

No, and mixing them up is one of the most common slips. Force is measured in newtons and can be read off at any single instant. Impulse is measured in newton-seconds (equivalently kg·m/s) and only makes sense over an interval of time — it is the accumulated effect of a force acting for that long, and it equals the total change in momentum produced. A very large force acting for a very short time and a much smaller force acting for a proportionally longer time can deliver the identical impulse, as the two curves of equal shaded area in the figure above show.

Before this

Where this leads