Ray diagrams for spherical mirrors

A shaving mirror makes your face look big and close; the wing mirror of a car makes traffic look small and far. Both effects come from the same handful of straight lines. Rather than memorising a table of image positions and sizes, you can find the image by tracing just two rays from the tip of an object and marking where they cross after reflecting off the mirror. This is exactly the drawing skill CBSE examiners test — pick two of four standard rays, apply the laws of reflection, and read the image straight off your own diagram. Along the way, the same geometry that makes the construction work also tells you why the focus sits exactly halfway between the pole and the centre of curvature, a fact you have been using without proof until now.

The core insight

Locating the image of a point on a spherical mirror only ever needs two of four standard rays — parallel-to-axis, through-focus, through-centre-of-curvature, or through-pole — traced by the laws of reflection until they meet (real image) or their backward extensions meet (virtual image).

The core idea

To find the image of a point (usually the top of an object standing on the principal axis), draw any two of these four standard rays from that point and see where the reflected rays actually meet, or where their backward extensions meet:

  • Ray 1 — parallel to the axis: reflects through the principal focus FF (concave mirror), or appears to diverge from FF behind a convex mirror.
  • Ray 2 — through (or aimed at) FF: reflects out parallel to the principal axis. Rays 1 and 2 are reverses of each other — the most common and easiest pair to draw.
  • Ray 3 — through (or aimed at) the centre of curvature CC: strikes the mirror along the normal, since a radius meets a sphere perpendicularly, so it reflects straight back on itself.
  • Ray 4 — incident at the pole PP: obeys the ordinary law of reflection, angle of incidence equals angle of reflection, measured from the principal axis acting as the normal at PP.

Where any two reflected rays actually cross, in front of the mirror, is a real image — solid lines, invertible, catchable on a screen. Where only their backward extensions cross, behind the mirror, is a virtual image — dashed construction lines, since no light truly travels there. For a concave mirror the outcome depends on where the object sits relative to FF and CC; for a convex mirror the reflected rays always diverge, so the image is always virtual, erect and diminished, exactly as the standard result states. Central to this whole scheme is one geometric fact: FF always sits at the midpoint of PP and CC, so that

f=R2,f = \frac{R}{2},

where: ff is the focal length (distance PFPF) and RR is the radius of curvature (distance PCPC). This relation is why rays 1 and 2 behave as reverses of each other and why the four rays are consistent with one another — it is proved from the geometry of reflection in the derivation below, for rays close to the axis.

Figure
Ray diagram for a concave mirror with an object between C and F showing ray 1 parallel to the axis reflecting through F and ray 2 through F reflecting parallel to the axis meeting beyond C to form a real inverted enlarged image
Concave mirror — object between F and C P F C A (object) A' (real, inverted, enlarged) Ray 1: parallel then through F Ray 2: through F then parallel Both reflected rays meet beyond C — a real image forms there

Why F sits at the midpoint of P and C

The topic is fundamentally a construction technique, but the one formula behind it — f=R/2f = R/2 — deserves a proper geometric proof, since every ray rule quietly assumes it. Consider a ray travelling parallel to the principal axis and striking a concave mirror at a point MM close to the pole PP, so that the ray is paraxial (close to the axis, making only a small angle with it). The line CMCM is a radius of the mirror, and since a radius meets the spherical surface perpendicularly, CMCM is the normal at MM. By the law of reflection, the angle between the incident ray and the normal equals the angle between the reflected ray and the normal; call this angle θ\theta.

Step 1. Because the incident ray is parallel to the axis, and CMCM is the normal, the angle the incident ray makes with the normal, θ\theta, is also the angle MCPMCP that the radius CMCM makes with the axis (alternate angles between the parallel ray and CPCP, with CMCM as transversal).

Step 2. By the law of reflection, the reflected ray also makes angle θ\theta with the normal CMCM on the other side. Let this reflected ray cross the axis at point FF. In triangle CMFCMF, the angle at CC is θ\theta (from Step 1) and, since the ray reflects at the same angle to the normal, the angle at FF (angle MFCMFC, measured from the axis) works out to 2θ2\theta — the exterior angle of the triangle equals the sum of the two opposite interior angles, and the angle of incidence equals the angle of reflection at MM, both θ\theta, giving angle MFP=2θMFP = 2\theta.

Step 3. For a paraxial ray, MM lies extremely close to PP, so the strike point is effectively PP itself, and triangle CMFCMF becomes, to a very good approximation, isosceles triangle CPFCPF with nearly equal base angles at CC and FF. This forces PF≈PC/2PF \approx PC/2.

Step 4. Reading off the distances: PF=fPF = f is the focal length and PC=RPC = R is the radius of curvature, so the paraxial construction gives f=R/2f = R/2. This is exactly why the standard ray-diagram rule places FF at the midpoint of PP and CC — it is not an assumption but a consequence of the law of reflection applied to rays close to the axis. The same reasoning, run for a convex mirror, gives f=R/2f = R/2 measured behind the mirror, which is why FF there is also midway between PP and CC. This paraxial approximation is exactly why ray diagrams are drawn only with rays close to the axis in practice, even though the sketches exaggerate the angles for clarity.

Worked example

A concave mirror has a radius of curvature R=20 cmR = 20\ \text{cm}, so its focal length is f=R/2=10 cmf = R/2 = 10\ \text{cm}. An object ABAB is placed on the axis with its foot at BB, 15 cm15\ \text{cm} from the pole — between FF (at 10 cm10\ \text{cm}) and CC (at 20 cm20\ \text{cm}). Construct the ray diagram and describe the image.

Step 1. Mark PP, then FF at 10 cm10\ \text{cm} and CC at 20 cm20\ \text{cm} from PP along the axis, using f=R/2=10 cmf = R/2 = 10\ \text{cm}. Draw the object ABAB as a vertical arrow at 15 cm15\ \text{cm}, tip AA above the axis.

Step 2. From AA, draw Ray 1, parallel to the axis, reflecting through FF (by rule, a ray parallel to the axis reflects through the focus).

Step 3. From AA, draw Ray 2 through FF: extend the line from AA through FF to the mirror, then reflect it parallel to the axis (the reverse of Ray 1's rule).

Step 4. The two reflected rays meet beyond CC, since the object lies between FF and CC (closer to the mirror than CC), placing the image farther out than CC. Call this point A′A'; drop a perpendicular to the axis for B′B', and join A′B′A'B'. Because the reflected rays actually converge in front of the mirror, the image is real, inverted, and enlarged, formed beyond CC — matching the standard result for an object between FF and CC, and consistent with worked example 1 of the introductory article.

Competitive stretch

If the same mirror's object is moved out to exactly CC (at 20 cm20\ \text{cm}), Ray 3 (through CC) becomes usable: it strikes the mirror along the normal and reflects straight back on itself, unchanged. Combined with Ray 1 (parallel, reflecting through FF), the two reflected rays now cross exactly at CC itself, giving a real, inverted image of the same size as the object — the diagram directly reproduces the well-known "object at C, image at C, same size" result, without needing the mirror formula at all.

Common traps

  • Using rays that are not one of the four standard rays. Only the parallel ray, the focus ray, the centre-of-curvature ray, and the pole ray can be traced reliably by rule.
  • Drawing a virtual image's construction lines as solid. Backward extensions used to locate a virtual image must be dashed, since no real light travels behind the mirror.
  • Forgetting why the C-ray reflects straight back. It works only because the radius meets the mirror along the normal; bending this ray is a common slip.
  • Assuming f=R/2f = R/2 holds for wide, non-paraxial mirrors. The relation is only accurate for rays close to the axis, striking near the pole — the same paraxial condition ray diagrams quietly rely on throughout.

Ask the tutor: If your ray diagram's two reflected rays refuse to meet where the textbook result says they should, ask the AI tutor to check your ray choices and reflection angles step by step.

Why do we only ever need two rays, when there are four standard ones available

Two straight lines are enough to fix a single point in a plane — their intersection. Since each standard ray obeys a known reflection rule, any two of them, drawn correctly, cross at the true image point of the object's tip; a third ray, if drawn accurately, would simply pass through the same point as a check. Examiners accept any two of the four, though rays 1 and 2 (parallel and focus) are usually quickest to sketch neatly.

How do I know in advance whether the image will be real or virtual before finishing the diagram

Watch what the two reflected rays are doing as you draw them. If they are converging, angling toward each other in front of the mirror, they will meet there and give a real image. If they are diverging, spreading apart as they leave the mirror, they will never meet in front of it, and you must extend them backward with dashed lines to find the virtual image behind the mirror. For any convex mirror the rays always diverge, which is why its image is always virtual.

Does f = R/2 mean I can skip drawing F and just use C on my diagram

No — the two rays that use FF (parallel-to-axis and through-focus) are separate construction tools from the ray through CC, and board diagrams expect FF marked and used explicitly. Knowing f=R/2f = R/2 is useful for placing FF correctly on your axis when only RR is given, and for checking your diagram's proportions, but it does not replace drawing the standard rays themselves.

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