Ray diagrams for spherical mirrors
A shaving mirror makes your face look big and close; the wing mirror of a car makes traffic look small and far. Both effects come from the same handful of straight lines. Rather than memorising a table of image positions and sizes, you can find the image by tracing just two rays from the tip of an object and marking where they cross after reflecting off the mirror. This is exactly the drawing skill CBSE examiners test — pick two of four standard rays, apply the laws of reflection, and read the image straight off your own diagram. Along the way, the same geometry that makes the construction work also tells you why the focus sits exactly halfway between the pole and the centre of curvature, a fact you have been using without proof until now.
Locating the image of a point on a spherical mirror only ever needs two of four standard rays — parallel-to-axis, through-focus, through-centre-of-curvature, or through-pole — traced by the laws of reflection until they meet (real image) or their backward extensions meet (virtual image).
The core idea
To find the image of a point (usually the top of an object standing on the principal axis), draw any two of these four standard rays from that point and see where the reflected rays actually meet, or where their backward extensions meet:
- Ray 1 — parallel to the axis: reflects through the principal focus (concave mirror), or appears to diverge from behind a convex mirror.
- Ray 2 — through (or aimed at) : reflects out parallel to the principal axis. Rays 1 and 2 are reverses of each other — the most common and easiest pair to draw.
- Ray 3 — through (or aimed at) the centre of curvature : strikes the mirror along the normal, since a radius meets a sphere perpendicularly, so it reflects straight back on itself.
- Ray 4 — incident at the pole : obeys the ordinary law of reflection, angle of incidence equals angle of reflection, measured from the principal axis acting as the normal at .
Where any two reflected rays actually cross, in front of the mirror, is a real image — solid lines, invertible, catchable on a screen. Where only their backward extensions cross, behind the mirror, is a virtual image — dashed construction lines, since no light truly travels there. For a concave mirror the outcome depends on where the object sits relative to and ; for a convex mirror the reflected rays always diverge, so the image is always virtual, erect and diminished, exactly as the standard result states. Central to this whole scheme is one geometric fact: always sits at the midpoint of and , so that
where: is the focal length (distance ) and is the radius of curvature (distance ). This relation is why rays 1 and 2 behave as reverses of each other and why the four rays are consistent with one another — it is proved from the geometry of reflection in the derivation below, for rays close to the axis.
Why F sits at the midpoint of P and C
The topic is fundamentally a construction technique, but the one formula behind it — — deserves a proper geometric proof, since every ray rule quietly assumes it. Consider a ray travelling parallel to the principal axis and striking a concave mirror at a point close to the pole , so that the ray is paraxial (close to the axis, making only a small angle with it). The line is a radius of the mirror, and since a radius meets the spherical surface perpendicularly, is the normal at . By the law of reflection, the angle between the incident ray and the normal equals the angle between the reflected ray and the normal; call this angle .
Step 1. Because the incident ray is parallel to the axis, and is the normal, the angle the incident ray makes with the normal, , is also the angle that the radius makes with the axis (alternate angles between the parallel ray and , with as transversal).
Step 2. By the law of reflection, the reflected ray also makes angle with the normal on the other side. Let this reflected ray cross the axis at point . In triangle , the angle at is (from Step 1) and, since the ray reflects at the same angle to the normal, the angle at (angle , measured from the axis) works out to — the exterior angle of the triangle equals the sum of the two opposite interior angles, and the angle of incidence equals the angle of reflection at , both , giving angle .
Step 3. For a paraxial ray, lies extremely close to , so the strike point is effectively itself, and triangle becomes, to a very good approximation, isosceles triangle with nearly equal base angles at and . This forces .
Step 4. Reading off the distances: is the focal length and is the radius of curvature, so the paraxial construction gives . This is exactly why the standard ray-diagram rule places at the midpoint of and — it is not an assumption but a consequence of the law of reflection applied to rays close to the axis. The same reasoning, run for a convex mirror, gives measured behind the mirror, which is why there is also midway between and . This paraxial approximation is exactly why ray diagrams are drawn only with rays close to the axis in practice, even though the sketches exaggerate the angles for clarity.
Worked example
A concave mirror has a radius of curvature , so its focal length is . An object is placed on the axis with its foot at , from the pole — between (at ) and (at ). Construct the ray diagram and describe the image.
Step 1. Mark , then at and at from along the axis, using . Draw the object as a vertical arrow at , tip above the axis.
Step 2. From , draw Ray 1, parallel to the axis, reflecting through (by rule, a ray parallel to the axis reflects through the focus).
Step 3. From , draw Ray 2 through : extend the line from through to the mirror, then reflect it parallel to the axis (the reverse of Ray 1's rule).
Step 4. The two reflected rays meet beyond , since the object lies between and (closer to the mirror than ), placing the image farther out than . Call this point ; drop a perpendicular to the axis for , and join . Because the reflected rays actually converge in front of the mirror, the image is real, inverted, and enlarged, formed beyond — matching the standard result for an object between and , and consistent with worked example 1 of the introductory article.
Competitive stretch
If the same mirror's object is moved out to exactly (at ), Ray 3 (through ) becomes usable: it strikes the mirror along the normal and reflects straight back on itself, unchanged. Combined with Ray 1 (parallel, reflecting through ), the two reflected rays now cross exactly at itself, giving a real, inverted image of the same size as the object — the diagram directly reproduces the well-known "object at C, image at C, same size" result, without needing the mirror formula at all.
Common traps
- Using rays that are not one of the four standard rays. Only the parallel ray, the focus ray, the centre-of-curvature ray, and the pole ray can be traced reliably by rule.
- Drawing a virtual image's construction lines as solid. Backward extensions used to locate a virtual image must be dashed, since no real light travels behind the mirror.
- Forgetting why the C-ray reflects straight back. It works only because the radius meets the mirror along the normal; bending this ray is a common slip.
- Assuming holds for wide, non-paraxial mirrors. The relation is only accurate for rays close to the axis, striking near the pole — the same paraxial condition ray diagrams quietly rely on throughout.
Ask the tutor: If your ray diagram's two reflected rays refuse to meet where the textbook result says they should, ask the AI tutor to check your ray choices and reflection angles step by step.
Why do we only ever need two rays, when there are four standard ones available
Two straight lines are enough to fix a single point in a plane — their intersection. Since each standard ray obeys a known reflection rule, any two of them, drawn correctly, cross at the true image point of the object's tip; a third ray, if drawn accurately, would simply pass through the same point as a check. Examiners accept any two of the four, though rays 1 and 2 (parallel and focus) are usually quickest to sketch neatly.
How do I know in advance whether the image will be real or virtual before finishing the diagram
Watch what the two reflected rays are doing as you draw them. If they are converging, angling toward each other in front of the mirror, they will meet there and give a real image. If they are diverging, spreading apart as they leave the mirror, they will never meet in front of it, and you must extend them backward with dashed lines to find the virtual image behind the mirror. For any convex mirror the rays always diverge, which is why its image is always virtual.
Does f = R/2 mean I can skip drawing F and just use C on my diagram
No — the two rays that use (parallel-to-axis and through-focus) are separate construction tools from the ray through , and board diagrams expect marked and used explicitly. Knowing is useful for placing correctly on your axis when only is given, and for checking your diagram's proportions, but it does not replace drawing the standard rays themselves.