Two- and three-dimensional waves
So far waves have lived on a string — a one-dimensional world where a disturbance propagates along a single axis. Real waves — ripples on a pond, sound spreading from a speaker, light from a bulb — travel through 2D and 3D space, and something new happens: the wave spreads over an ever-growing wavefront, so its amplitude must fall with distance even with no friction or absorption at all. This article generalizes the 1D wave equation to the Laplacian form , introduces the two solutions you are expected to know — plane waves and spherical waves — and works through the geometry (wavevectors, wavefronts) and the energy-conservation argument behind the spherical wave's amplitude law, with fully numerical examples in both regimes.
The 3D wave equation is solved by plane waves with flat wavefronts and by spherical waves whose amplitude falls as because energy conservation spreads the same power over a sphere of growing area .
The core idea
From one dimension to three. The 1D wave equation has only one spatial direction to differentiate. In 2D or 3D there are two or three, and they combine into the Laplacian operator , which simply sums the second derivative along every axis:
where: is the disturbance at position and time , and is the wave speed in the medium. Setting collapses this back to the familiar 1D equation, so nothing from the string is lost — only added to.
Plane waves. The simplest solution that satisfies this equation everywhere in space is a plane wave,
where: is the amplitude, is the wavevector pointing along the direction of propagation with magnitude , is the angular frequency, and is a phase constant. Substituting this form into shows it is only a valid solution when — the same dispersion relation as in 1D, now written with the vector's magnitude. A wavefront is a surface of constant phase, ; for a plane wave these are flat planes perpendicular to , all sliding along together at speed .
Spherical waves. A point source that radiates equally in every direction instead produces a spherical wave,
where: is the distance from the source and . Its wavefronts are concentric spheres centred on the source, expanding outward at speed . The prefactor is not optional decoration — it is forced by energy conservation. Total power crossing any sphere of radius must be the same regardless of (no energy is created or destroyed in transit), and intensity is power per unit area, so
since intensity goes as amplitude squared. Contrast the three geometries: a 1D wave on an ideal string has no room to spread, so its amplitude stays constant; a 2D circular ripple spreads its energy around a circle of circumference , giving amplitude ; a 3D spherical wave spreads over a sphere of area , giving amplitude . More dimensions to spread into means faster amplitude decay.
There is a second, sharper way to see why plane waves matter beyond just being the simplest solution: far from any source, real waves look locally like plane waves. A small patch of a huge spherical wavefront, viewed up close, is nearly flat — exactly as a small patch of the Earth's surface looks flat even though the Earth is a sphere. That is why so much of optics and acoustics is built entirely on plane-wave mathematics even though most real sources (light bulbs, loudspeakers) are effectively point sources radiating spherical waves.
The goal is to show, using nothing beyond the definitions of power, intensity, and the surface area of a sphere, why a spherical wave's amplitude must scale as and not stay constant like a 1D wave on a string — a result students are expected to reproduce and apply numerically, though not derive from the full 3D wave equation itself.
Step 1. Fix the physical setup. A point source at the origin radiates total acoustic (or other) power uniformly in all directions, with no absorption in the medium. By symmetry, the same total power must cross every sphere centred on the source, no matter its radius , because energy is conserved and none escapes sideways through an imaginary spherical shell.
Step 2. Write intensity as power per unit area. Intensity at radius is defined as power divided by the area it is spread over, and the area of a sphere of radius is , so . This already shows : doubling the distance quarters the intensity, because the same energy now covers four times the area.
Step 3. Connect intensity to amplitude. For a wave, intensity is proportional to the square of the amplitude, , a general result from the energy stored in an oscillating medium. Combining with Step 2, , so taking the square root gives .
Step 4. Write the full spherical wave. Putting the amplitude decay together with the oscillatory phase (the same phase structure as a 1D travelling wave, but now measured along the radial coordinate ) gives , where is a constant fixed by the source's power. This is the spherical wave solution used throughout this topic. Result: and amplitude , purely from energy conservation over an expanding spherical surface — no absorption or damping is involved.
Worked example
A loudspeaker acts as a point source radiating sound uniformly in all directions with total acoustic power , travelling at with frequency . Find (a) the wavelength and wavenumber, and (b) the intensity at and , checking that the amplitude ratio follows the law.
Step 1. Get the wave's spatial and temporal rates. , so , and . The wave is with .
Step 2. Apply at both distances. At : . At : .
Step 3. Check the ratio against the inverse-square prediction. should equal ; numerically , confirming the law. Since amplitude , the amplitude at is the amplitude at — exactly what predicts, since .
Answer: , , , , ratio , consistent with amplitude .
Competitive stretch
A plane wave has and . Then , so , direction ( from the -axis), and . A wavefront through the origin reaches when : , so — matching since lies along at distance .
Common traps
- Confusing (scalar wavenumber) with (wavevector). In 3D the phase uses the dot product , not a plain product; is only the magnitude, and direction information is lost if you drop the vector notation.
- Applying the 1D constant-amplitude rule in higher dimensions. A string wave does not spread out geometrically, so its amplitude is constant. A spherical wave spreads over a growing sphere, so amplitude must fall as — a purely geometric, energy-conservation effect, not damping or absorption.
- Thinking all wavefronts are planes. A plane wave's wavefronts are flat planes; a spherical wave's are concentric spheres. Far from a point source a small patch of a spherical wavefront looks locally flat, which is exactly why the plane-wave approximation is used so widely.
- Forgetting the dispersion relation. Plugging into the wave equation only works if ; this constraint is easy to forget when just quoting the plane-wave formula.
Ask the tutor: Want a walkthrough of setting up the wavevector direction or the energy-conservation argument for a specific numerical problem — ask the AI tutor.
Why does a spherical wave lose amplitude but a wave on a string does not?
It comes down to geometry, not friction. A string only has one direction to spread into, so a wave's energy stays confined to the same "width" as it travels — no dilution, no amplitude loss (ignoring real-world damping). A point source in 3D space spreads its energy over an ever-larger spherical surface as it travels outward, so the same total power is smeared over a bigger and bigger area, and intensity — and hence amplitude — must fall. This is purely a consequence of energy conservation plus the growing area of a sphere, , and has nothing to do with the medium absorbing energy.
Is the wavevector k the same thing as the wavenumber k from 1D waves?
Related, but not identical. In 1D, is a single number describing how many radians of phase accumulate per unit distance along the one available axis. In 3D, the wavevector is a full vector: its magnitude still tells you the wavelength, but its direction tells you which way the wave is travelling. The phase of a 3D plane wave is , a dot product, which only reduces to the familiar when points purely along the x-axis.
Do I need to derive the 3D wave equation from a continuum medium for this topic?
No — that derivation, building from first principles for an elastic medium, belongs to more specialized later courses. For this module you are expected to recognize the equation, verify that plane-wave and spherical-wave forms solve it (including checking the dispersion relation ), and use the two solutions to answer geometry and energy-conservation questions like the worked examples above.