Addition of vectors
Walk 3 km east, then 4 km north, and you are not 7 km from where you started — you are 5 km away, along the diagonal shortcut a bird would fly. Ordinary addition () gets displacement wrong because it ignores direction; vectors need their own arithmetic. That arithmetic is the triangle law and the parallelogram law of vector addition — two equivalent geometric recipes for combining any two vectors, whether they are displacements, velocities, or forces, into a single resultant vector with both a correct magnitude and a correct direction. This article builds that arithmetic from the ground up: how to add two vectors geometrically, the formula that gives the resultant's magnitude and direction without drawing a single triangle, the special cases (same direction, opposite, perpendicular) worth memorising, and how subtraction fits in as "addition of the reverse." Two worked numericals — a right-angle force combination and an equal-vector puzzle — show the formula in action.
Two vectors add head-to-tail (triangle law) or as adjacent sides of a parallelogram (parallelogram law) to give a resultant whose magnitude is and whose direction follows .
The core idea
Triangle law. Draw as an arrow. From its head, draw (keeping its own length and direction). The vector from the tail of to the head of is the resultant, . This is exactly what happens physically when you walk 3 km east and then 4 km north: the two "legs" are and , and the straight-line trip home is .
Parallelogram law. Instead of placing at the head of , place both vectors tail-to-tail at the same point and complete the parallelogram they form as adjacent sides. The diagonal starting from that common point is the resultant. It is the same answer as the triangle law, just drawn differently — sliding to complete the parallelogram is identical to placing it head-to-tail with . Both constructions are stated results for this syllabus — their proof is not required, only their statement and use. What is required is the formula for the resultant's size, when the angle between and is :
where: and are the magnitudes of the two vectors, is the angle between them (measured with both tails together), and is the magnitude of the resultant. The direction of , measured as the angle it makes with , is
Three special cases are worth memorising because they bound every possible answer. If (same direction), and — the maximum possible resultant. If (opposite directions), and — the minimum possible resultant. If (perpendicular), and , the familiar Pythagorean combination. Any computed outside the range signals an arithmetic slip. Vector addition is commutative () and associative (), so several vectors can be added in any order, in any grouping, one pair at a time by the triangle law — or all at once by the polygon law: place every vector head-to-tail in sequence, and the resultant is the single vector closing the polygon from the very first tail to the very last head.
Subtraction is addition of the negative: , where has the same magnitude as but points exactly opposite. Drawn from a common origin, runs from the head of to the head of — reversing the order, , gives a vector of the same length pointing the opposite way.
The goal is to derive and using nothing beyond ordinary right-triangle trigonometry, by dropping a perpendicular from the tip of onto the line of extended and applying the Pythagorean theorem to the right triangle that appears.
Step 1. Set up the triangle. Place along a line, then draw from the head of at angle to 's direction. The resultant runs from the tail of to the head of . Drop a perpendicular from the head of down onto the (extended) line of , meeting it at point . This perpendicular has length , and the foot lies a distance beyond the head of .
Step 2. Read off the right triangle. The base of the right triangle, from the tail of to , has length (the length of plus the extra bit ). The height of the same right triangle is . The hypotenuse of this right triangle is exactly , since it runs from the tail of to the head of .
Step 3. Apply the Pythagorean theorem to that right triangle: . Expand the square: . Since , the two terms collapse to a single , giving , so .
Step 4. Find the direction. In the same right triangle, the angle that makes with satisfies , since the opposite side (height) is and the adjacent side (base) is . Both formulas follow from one right triangle and one trigonometric identity.
Worked example
Two forces of magnitude 6 N and 8 N act on a body at an angle of to each other. Find the magnitude and direction of the resultant force, then check what happens if the two forces were equal instead.
Step 1. Identify the values: , , , so and .
Step 2. Magnitude: . This is simply the familiar 6-8-10 right triangle — perpendicular vectors always combine by the Pythagorean theorem.
Step 3. Direction: , so from the 6 N force. The resultant is 10 N, directed at about 53.1 degrees from the 6 N force.
Step 4. Now suppose instead two equal vectors of magnitude 10 units combine to give a resultant that is also 10 units — find the angle between them. Set in the same formula: , so , giving and . Whenever two equal vectors combine to a resultant of the same magnitude, the angle between them is always 120 degrees — a result worth remembering as a shortcut.
Common traps
- Adding magnitudes directly (e.g. ) without accounting for the angle — correct only when the two vectors are collinear and in the same direction ().
- Forgetting the bounds ; any computed resultant outside this range means an arithmetic mistake, not a valid physical answer.
- Confusing with — same magnitude, exactly opposite direction; order matters.
- Treating the triangle law and parallelogram law as giving different answers — they are the same construction viewed two ways and must always agree.
Ask the tutor: if the resultant-vector formula or the 120-degree shortcut feel shaky, ask the AI tutor for a few more mixed-angle numericals to build speed.
Why do the triangle law and parallelogram law give the same resultant if they look so different?
They are the same geometric fact drawn two ways. In the parallelogram, slide the vector from being an adjacent side (tail at the same point as 's tail) to sitting head-to-tail with instead — its length and direction do not change, so it is still the same . The diagonal of the parallelogram and the closing side of the triangle end up being the identical vector, just reached by relabelling which side you started from. Try sketching both for the same two vectors and you will see the resultant arrow lands in exactly the same place.
Is the formula R equals square root of A squared plus B squared always correct?
No — that is only the special case , where makes the middle term vanish from the full formula . For any other angle you must keep the term. Students often apply the Pythagorean shortcut out of habit even when the angle given is not , which silently gives the wrong resultant.
How is vector subtraction actually different from vector addition in practice?
Mechanically, subtraction is nothing new: is just , so you reverse 's direction (keeping its magnitude) and then apply the ordinary triangle or parallelogram law to and . The same formula applies for , with a minus sign in place of the plus, because reversing turns into and flips the sign of in the addition formula.